Firestorm 64-Bit Viewer?

Seems the Firestorm Development Team is thinking about a 64-bit version of the viewer. Jessica Lyon has placed a post on the Firestorm Viewer blog about a 64-bit viewer. See: Firestorm 64bit Viewer o.O.

Image by: DoctorWho80 - Flickr
Image by: DoctorWho80 – Flickr

There is a link to the explanation of what 64-bit software is and how it differs from 32-bit software. Unfortunately, the link leads to a Microsoft site. My experience is you need to be a graduate of some geek college to understand what they’re saying. So, I’ll give you the short version… well… at least a version with, I hope, understandable language. 

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Second Life News 2013-42

Viewer Status

Second Life™ Viewer 3.6.8 (282367) Oct 14 is a hot fix release for an ATI driver incompatibility problem. The Release Candidates will be getting updated with this change too.

Interest List

Richard Linden says the project is coming to an end and viewer side source code is out. TPV Dev’s are looking at it. The changes have NOT been through QA and are NOT ready for release. But, at least TPV Dev’s can see what they will need to handle. More eyes mean more bugs found and more brains thinking mean more solutions and improvements.

While building the coming Interest List release the Lindens were focused on things not rendering but still having a presence in the physics engine. Sever changes at this point are significant. The viewer is a preliminary version without significant change.

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Second Life News 2013-40

Another third party Viewer meeting and some more interesting news.

TPV Meeting 2013-40
TPV Meeting 2013-40

Viewer Pipeline

The Lindens have promoted the Maintenance RC viewer to the main release. That makes the main viewer 3.6.7-281793. You can see the release notes here.

This release has improvements for avatar render speed and other fixes and improvements. Most notable are:

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CtrlAltStudio Viewer 1.0.0.34288 Released

This update is for 3D viewers. It is not an update for Oculus users. Version labeled 1.1 as a series for Oculus users.

You can install this version over immediately previous 1.0 version series, notice that is just the immediately previous version. Otherwise you need to do a clean install.

The viewer omits the Havok® library used for Pathfinding editing of the Navmesh. So, this viewer is usable on OpenSim grids.

You need  NVIDIA’s 3D Vision with driver 314.07 or later installed and setup to get 3D. This is a shutter glasses 3D setup. Nvidia 250, Quadro, AMD HD 600, and better cards should be capable of running the viewer in 3D mode. But, you will need a monitor capable of 120hz operation and of course the shutter glasses.

You will also need to run the viewer Full Screen.

Be clear. This 3D viewer does not support anaglyph 3D.

This version is based on Firestorm 4.4.2 code.

There is a Mac OSX version and Mac OSX installer thanks to Cinder Roxley.

Download: Stereoscopic CtrlAltStudio Viewer.

Second Life Viewer 3.6.7-281236 RC

Many of us like seeing what is new or need to get a bug fix that is in the works. Before the new viewer pipeline was implemented we just downloaded and installed beta versions of the viewer. With the new pipeline that is still possible, but it has gotten rather complex. It is easier to just install an RC viewer over the top of our main install of the SL Viewer and run a single SL Viewer.

Second Life Viewer 2013-38
Second Life Viewer 2013-38

I’m trying that for now and watching how things work. In general, pretty well. There are some Windows oddities I am still sorting out.

You can download a copy of the current Maintenance Viewer 3.6.7-281236 RC from the Beta/RC page. Before you install it, open your SL Viewer and check that you have Auto-Update and ‘willing to install RC’ options enabled. Then just install it as you could the main release SL Viewer. Some versions do wipe out your settings when installed manually. 

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Kokua Viewer 3.6.6 Released

Kokua/Imprudence Viewers
Kokua/Imprudence Viewers

A new Kokua viewer is out. This version has an OpenSim fix for the 4096 Bug. That is going to make lots of OS users happy.  Latif Khalifa, the Singularity Viewer developer, made a patch that fixed the issue. The patch was distributed to Kokua and Firestorm. So, three of the popular viewers in use on OS grids will have the fix.

The 4096 Bug is a long known bug that prevents the user from teleporting more than 4096 grid locations from their current location. It has been very annoying as large grids had to develop jump points, sort of half-way points one teleports to so they can reach their real destination.

Grid locations are a basic 2D X,Y coordinate system. Just as we have 3D X,Y,Z locations within a region, the region is located on a 2D GRID, which is why we call these grids. The actual locations in the grid-region system is GRID: X,Y plus REGION X,Y,Z. If the distance from GRID:X1,Y1 to GRID:X2,Y2 is more than 4096 units the teleport fails. We don’t normally see the GRID:X,Y values.

Whatever, this is a really nice fix for OS users.

This version of Kokua updates to use the SL Viewer code base 3.6.6 which has materials fixes.

There are about a dozen other fixes/features. See: Kokua-3-6-6 is released