Second Life News from Week 41

Last Friday was the Third Party Developers meeting. It lasted about 20 minutes. So, not much news and almost no new news. Sigh. I’ll put it all in one post.

Bambi Foxdale #paparazzoted
Bambi Foxdale #paparazzoted

 

Viewers

The main viewer is 3.8.4-305119. Expect that to change this week (42).

RC Second Life Maintenance Viewer version 3.8.5.305531 – This is the most likely viewer to get promoted. It is doing well, I suppose not crashing nor getting BUG reports. So, it is Oz Linden’s best guess at the viewer that will get promoted. But, that isn’t a guarantee. Release Notes: Big batch of Maintenance work to improve performance, fix bugs, address feature requests and give Second Life love. It has almost 100 fixes.

RC Second Life Notifications Viewer version 3.8.5.305555Release Notes:

New Notifications floater separates incoming notifications into Categories. It provides a better way to view, interact with, prioritize and manage incoming notices for busy residents.

  • System – Displays general notifications, such as inventory transfers and friendship status changes.
  • Transactions – Displays notifications that result from Linden dollar (L$) transactions.
  • Invitations – Displays group invitations.
  • Group – Displays notices from groups you are in.

 

 Each notification in the list can be expanded or collapsed by clicking the arrow at the bottom right of the listing. You may also use the Collapse all button to collapse any expanded notifications. You may delete notifications from the list by clicking the x button at the upper right of each listing. Alternatively, you may click the “Delete all” button to delete all notifications in the current tab.

A special thank you to Aki Shichiroji for initial feature design.

RC Second Life Quick Graphics Viewer version 3.8.5.305528Release Notes:

Graphics Presets You can now create different saved “presets” for your graphics preferences, and quickly switch between them using a new top bar pulldown. Create one with a short draw distance and support for lots of detail to use when going to a dance club, another with long views for exploring, and any others that you find yourself using frequently.

Avatar Rendering Complexity Controls For many users, the most expensive part of rendering a Second Life scene is rendering the avatars around you. For some time, the viewer has had a measurement of how much each avatar around you is affecting your performance; this viewer introduces some control and feedback based on that measure. A new *Avatar Maximum Complexity* control lets you prevent expensive avatars from lagging you; any avatar over the limit is displayed as a solid color rather than rendering full detail. A default limit is set based on the rendering performance of your system. You’ll also get a notice when your own rendering complexity changes, and an indication when you’re over the limit of too many of the avatars around you.

RC Second Life HTTP update Viewer version 3.8.5.305771Release Notes:

This viewer release is a complete replacement of the under the hood HTTP infrastructure. It provides improved performance and stability by replacing the self deleting responders with coroutine implementations. These coroutines also provide a finer grained concurrency allowing the Viewer greater control over the numbers and types of HTTP requests that can be simultaneously outstanding. This release also removes a considerable amount of deprecated and unused code from the viewer. These changes impact all areas of the viewer that use Sim Capabilities. A non-exhaustive list includes:

  • Asset upload (Images, Meshes, Animations)
  • AISv3 inventory manipulation
  • Viewer Managed Marketplace
  • Simhost event polling
  • LSL script compilation
  • Experience management (blocking, allowing, creating)

 

 

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Firestorm Viewer News Week 39

From last Friday’s Third Party viewer Dev’s meeting we learn the Firestorm Dev’s are looking at what will be in their next release. As it stands now the Mesh Importer changes are likely the latest they will include. Tentatively the Firestorm Viewer will go into feature lock Oct 18. Figure two to four weeks of testing then a viewer release. So, a good guess, operative word ‘guess’, is a new Firestorm Viewer in early to mid November, if things go as planned, which you can’t count on.

Bonfire - what I love in summer
Bonfire – what I love in summer

The last Firestorm release was mid August. The one before that in May. So, November is the target for the next release based on the team’s plan of making a release every 3 months. Seems they are staying pretty much on schedule.

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Zombie Eye in Second Life

It isn’t contagious. This problem passed quickly, I think. I didn’t run into it, so it is hard for me to know. But, it revealed another part of how the Second Life™ system works.

Knowledge is not everything...
Knowledge is not everything…

Backend Serve updates – there are a number of backend services needed to support Second Life. When the Lab is changing/updating them they generally provide no public notice, unless users need to change behavior, like refrain from transactions or rezzing no-copy items (which hopefully is changing). 

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Second Life Viewers Week 35

From the Third Party Developers’ meeting last Friday we got some news. Not much from the Linden side. I am often wondering if there is really so little for them to talk about in regard to Second Life™ or if the community is wearing them down and they are talking less as a defense. We have been down that road before.

Fantasy uprising
Fantasy uprising

Viewers

RC Second Life Project Oculus Rift Viewer version 3.7.18.295296 – This view is often left behind. Oz describes it as being ‘preempted’.  They have more important things to do and spend time on those rather than updating this version. I suspect few people are using this version as the Oculus type headsets it is designed for are not yet in retail release. 

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Firestorm Experience 8/21 – Update:

I’m playing a lot with Firestorm Viewer these last couple of days. After a bit more use I am finding a few more things.

~ Quite Happily Stranded ~
~ Quite Happily Stranded ~

Yesterday I wrote:

After 30 minutes or so I start to get mini freezes and black screens. I get that with the Linden viewer too… this may be me and not the viewers.

I am seeing a few more people experiencing the same problem in FS Support. One was Windows 10 user who’s anti-virus was apparently the problem causing 100% disk use while the viewer ran. In Windows 10 the Task Manager has a resource monitor built in. You can see how busy the CPU, disks, network, and etc are. So, it is easy to check to see if you have resource over-use as a problem or performance issue. 

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Firestorm Experience

I have gotten to use the viewer (4.7.3 x64) for a bit now. There is too much new stuff to step through item by item. So, this my limited experience take. Regardless of whether I like the viewer, its having Viewer Managed Marketplace  (VMM) compatibility makes it a must have for many Firestorm users.

Firestorm Logo
Firestorm Logo

Download and Install – Nothing unusual. All smooth and no problems. I did do an uninstall before adding the new version.

Performance – It is too early to say, but in general my Frames Per Second (FPS) are about the same as with the Linden 3.8.3 version, provided I use similar settings. I am finding it seems a bit faster in areas where I am alone. It has problems in areas built with heavy mesh use, but so does the Linden viewer.

After 30 minutes or so I start to get mini freezes and black screens. I get that with the Linden viewer too… this may be me and not the viewers. I notice that once the memory use at launch (300+/-k) climbs into the 2 GB range I start having problems.

Some users are having problems with no-copy avatar skins. They don’t render. A default Ruth skin renders. It is not very many. So, it is likely a hardware related problem.

The chat panel no longer has a minimize button. It is either open or closed.