Firestorm Experience

I have gotten to use the viewer (4.7.3 x64) for a bit now. There is too much new stuff to step through item by item. So, this my limited experience take. Regardless of whether I like the viewer, its having Viewer Managed Marketplace  (VMM) compatibility makes it a must have for many Firestorm users.

Firestorm Logo
Firestorm Logo

Download and Install – Nothing unusual. All smooth and no problems. I did do an uninstall before adding the new version.

Performance – It is too early to say, but in general my Frames Per Second (FPS) are about the same as with the Linden 3.8.3 version, provided I use similar settings. I am finding it seems a bit faster in areas where I am alone. It has problems in areas built with heavy mesh use, but so does the Linden viewer.

After 30 minutes or so I start to get mini freezes and black screens. I get that with the Linden viewer too… this may be me and not the viewers. I notice that once the memory use at launch (300+/-k) climbs into the 2 GB range I start having problems.

Some users are having problems with no-copy avatar skins. They don’t render. A default Ruth skin renders. It is not very many. So, it is likely a hardware related problem.

The chat panel no longer has a minimize button. It is either open or closed.

Firestorm Update Week 34

The Firestorm team has a new release out, version 4.7.3-47323. It is the viewer Managed Marketplace capable viewer. The team has post up on the blog: Firestorm Viewer 4.7.3-47323 Release! They explain they had some problems getting this version out and it is therefore a bit latter than they wanted. But, it is here now. 🙂

Rise of the Dragons, Opus I
Rise of the Dragons, Opus I

The VMM news is good. Also Experience Tools, attachment fixes, and other problems are added or fixed.

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Second Life’s Third Party Dev’s News Week 28

The Second Life™ Third Party Viewer Developers meeting was yesterday (7/10). It was another short meeting, 25± minutes. There is a bit of news, but not anything really exciting. There is a bit about when the next Firestorm Release will arrive.

The first 4 minutes are so were spent talking with the Lindens about when they were going to release the Viewer Managed Marketplace (VMM). The release is problematic for Firestorm’s team. They want to include VMM in the next FS release and release as close as possible to the Linden’s release of VMM. But, the Lindens have to be done and stop making changes to VMM before the FS Team can finalize their work. 

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Second Life: Firestorm a Designer’s Problem?

We still have a debate ongoing in Second Life™ over on SLUniverse in the discussion started by Adeon Writer, Dear Mesh Content Creators: Please stop making your content on Firestorm, continues. I provided my thoughts in Second Life LoD Problems – Is Firestorm to Blame. In that article you’ll see I think designer and consumer ignorance are to blame. I also see plenty of fascist rule makers out proposing their solutions.

I prefer freedom and free market solutions over rules.

SlackGirl - Sue
SlackGirl – Sue by Rehana Seljan, on Flickr

One of the solutions proposed in:

BUG-6243Provide an informative warning when creating sculpts or mesh that may render improperly for others.

That places everything on the designer and provides no incentive for the designer to comply. I prefer something to provide information to everyone about what everything is doing to our render efficiency. That is why I filed: 

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