Second Life: How are User Groups Doing?

There is a page in the Second Life™ Wiki listing the official user groups. Currently there are four weekly meetings;

The Bento Development group has changed to the Content Creation group. There was another Content Creation/Mesh Import group that stopped meeting in 2014. The meeting transcripts for that old group are still available. They are not the same groups but, similar.

Imagination
Imagination

This week and next there are no Content Creation group meetings. The next meeting is February 17.

Currently the Content Creation group meeting in Hippotropolis is the most interesting. They are dealing with the challenges of creating Bento Content. As problems come up the Lindens look at ways to make fixes or changes and users work to figure out work-arounds and better methods for creation. Various Lindens attend the meetings. 

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Second Life News Update 2017 w05

The new package rolling out to the main grid’s RC channel has a fix that should make offline IMs and group notices a bit more reliable. That comes from Simon Linden. I didn’t see anything about it in the server version release notes.

The place where my dreams comes true
The place where my dreams comes true

There will be no Server/Scripting meeting next Tuesday (2/7). A Linden Lab meeting conflicts with the User Group time. Simon wasn’t giving us any information as to what the Linden meetings was about, other than it was NOT a feature summit. But, new features will likely be discussed at some point.

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Second Life Bento 2017 w04

The Bento Project User Group has changed to the Bento Developers User Group. Discussion is about Bento problems being encountered.

Nimoe *Rain of red petals*
Nimoe *Rain of red petals*

I’m still a bit loopy recovering from pneumonia. I messed up the video of this meeting. Oops.

One of the problems is the BVH animation files. The SL viewer-server upload of BVH runs an animation optimization process. Movements smaller than a certain amount are removed. This is creating a problem for those animating the new facial bones. Small movements are needed for subtle facial expressions. The BVH process filters them out.

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