#SL Scripting Update Week 24

There was discussion about using an external editor for scripting. Some people are unaware there is a Debug Setting that allows one to select which editor they want to use. In Debug Settings it is:

ExternalEditor – Path to a program used to edit LSL scripts and XUI files, e.g.: /usr/bin/gedit –new-window “%s”

The feature is set in Preferences in some Third Party Viewers (TPV).

Editors

I think the more popular editor is LSLEditor. It changed from a purchased editor to an open source project some time ago. You can find the down loads in Source Forge as the LSL Editor Community Edition now. It is version 2.46.0.

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Pathfinding Update Week 24

We are getting close to seeing a version of Pathfinding move to a release channel. Lorca Linden says the plan is to have Pathfinding in a release channel by mid July.

Pathfinding User Group

People are starting to try a back door approach to get an arrival date on the main grid. Their question is: How long does it take to go from RC to main channel? The Linden answer is: “Depends.” I’ve seen releases go from their first arrival in RC to the main channel a week later. I’ve also seen the Multi-Threaded Region Crossing code arrive in RC in February and just make it to the main channel this week. So, ‘depends’ is the only realistic answer.

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Emotes and Slow Motion

Juicy Bomb has a fun and interesting article on how to make animations run in slow motion. The trick when used with a good emoter (she recommends one) is GREAT for fashion and other photography. See the short article here: Emotes & Slow Motion Animation.  

Firestorm Announcement Today

We have some news from the Firestorm Viewer Development Team today. Seems they have been suffering from burnout for a time. So, they have taken some time off and are now back.

It seems they have some new developers. Holy Gavenkrantz has apparently been a code contributor to Phoenix and Firestorm for some time. Now he is officially on the development team.

Navmesh (white) w/Static Objects (red) Showing

Armin Weatherwax was a lead developer for KoKua viewer. For whatever reason he has moved over to the Firestorm team and will be handling development of Firestorm for other grids, like OSGrid.

You may remember there is a thing floating round not so officially called the Havok Licensing thing. That is about Pathfinding, which if you don’t know is about creating Artificial Intelligence Characters or NPC’s (Non-Character Player) and your hopelessly uninformed, which I don’t understand if your are reading this.

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More #SL Mesh Clothes Needed

There is a small collection of mesh clothes in Hippo Hollow for testing the Mesh Deformer, aka Parametric Deformer. You can get a copy of the Mesh Deformer Project Viewer. With that you can see how the clothes from the test set work.

Mesh Deformer Control in LL Project Viewer

Oz Linden says for now the lack of test clothes is not holding things up. But, very soon it will.

The current version of the deformer (0.3 by my count) has some problems that cause flicker and flashing. Once those are fixed, the lack of clothes WILL BE DELAYING the Deformer project. We need to get more sample mesh clothes into the test set. See this post for Oz’s initial request: Examples Request.  It includes instructions for submitting examples.

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Good Article On Mesh

I came across this in my reading: Mesh clothing and avatars in Second Life. This is a good article covering petites and other aspects of mesh. I think it is worth the read for anyone still confused about mesh, petites, and other aspects of mesh. Hamet has just run an article on Mesh Avatar Faces: Leverocci’s Upcoming Mesh … Read more