Draxtor Despres is making more Flufee videos. See: Flufee made it into RL, 3D printed upon sandstone via Shapeways! Enjoy: the “Summer of Fluff”.
Second Life and Virtual Worlds
Things about SL
Draxtor Despres is making more Flufee videos. See: Flufee made it into RL, 3D printed upon sandstone via Shapeways! Enjoy: the “Summer of Fluff”.
You can find the gallery in world at: AviewTV Machinima Gallery. The following is a press release I received.
AviewTV, the one-stop machinima resource of Second Life, is opening its brand new renovated gallery this week, featuring eight unique films from some of SL’s most dynamic creators, a new focus on machinima career options, more hands-on project development, film festival networking and an awareness mission to relate the importance of new media to virtual worlds in the fields of arts preservation and mainstream media accessibility.
According to AviewTV CEO LaPiscean Liberty, ‘Machinima in virtual worlds, has had an impact on the cost of production and processing. Its relationship to virtual worlds is one of archiving delicate or lost art, due to an ever changing canvas. This has also lead to one of SL’s greatest marketing tools as a platform and for the community to engage within mainstream media. The goal is to promote the Artist and the Art’.
Most of the sandboxes in the main grid are now running the Pathfinding version of the server software. Some are reporting an unusually high crash rate for the sandboxes.
There is a rumor that causing collisions in a PF enabled sandbox will crash the region.
Simon Linden has said they have a number of crash fixes in the coming releases.

The Lindens are at work changing how the Navmesh is edited. Your viewer will now consider the Navmesh unfrozen… thawed… meaning it is editable. Just the Navmesh around the avatar. The change rolled out to the Beta PF regions, I think in the main grid AGNI.
I’ve been busy the last couple of days solving video display problems of MP4, WEBM, OGG, and SWF file for a web client. I missed the mesh meeting in SL9B because of that, which really bummed me. Fortunately Inara Pey did a good summary of the important Mesh Deformer part of the meeting. Read it here: Mesh deformer: interview with Qarl Fizz. Note: Look below the Rate, Share, and Like parts of the post for the page links for pages 2 to 4.
With the information that Karl Stiefvater gave us in the MetaReality posdcast (MetaReality Week 24) and what he has said in the SL9B meeting we can piece together a better picture of what he is expecting the next version of the Deformer to be like.
We know that considering each vertex’s normal in addition to its position will be added to the math of the Deformer. Nothing said at SL9B changes that.
We still need more clothes for male avatars for the Deformer test.
Last week at this time I ran an article about Oz Linden’s request for more male clothes for testing. (More #SL Mesh Clothes Needed) As of yesterday, when I asked him, Oz has not received any new test garments for males. We need to either make some for testing or get some designers to provide some test versions.
For those of us making test clothes it takes some time. We have no idea how much time is left. We know a new version of the Deformer is in process. Then the code has to make it to the Deformer Project Viewer. We can expect some re-uploads to be needed once a new project viewer comes out. We need more test clothes for that new project viewer.
If you are planning to submit test clothes, please add a comment. Thanks.
And… more clothes for either gender in general are needed for testing.
I haven’t been following Massively for some time. Coverage of Myst-Uru and Second Life fell off and so did I. But, I saw a Plurk by Indigo Mertel about an article: Free for All: Second Life, the little 75 million-dollar engine that could.

It is an interesting read in the light of SL9B.