CtrlAltStudio Updates VR Viewer News for Second Life

I didn’t notice this until today. David Rowe has explained that his Rift supporting viewer is not going to update until he gets his updated Rift headset. Reference.

✨ Energia ✨
✨ Energia ✨

He is also looking to hear something from the Lab on their Oculus Rift viewer. He tells us his code is more a quick and dirty to get something running. He seems to prefer the Lab’s code as being a better solution.

We know the Lab’s Rift viewer is an October 2014 version. It is being upgraded to current viewer code, of course. But, it also needs to be upgraded to the new Oculus code and enhancements (CV1). So, this is probably quite a bit of work. We don’t have any word on whether this version is just being caught up SL Viewer 5 code or also being updated to use CV1 tech. I would guess it is…

We also don’t know how much of a priority it is. I suspect while important it isn’t all that important. So, we have no idea when we will see an updated Oculus Rift viewer from the Lab or CtrlAltStudio.

Firestorm Viewer News Week 14

There are several bits of news out from the Firestorm Development team.

Checkmate
Checkmate

RLV – Jessica Lyon gives us some history on the development of the RLV code. (See: RLVa) Marine Kelly is the author and developer of RLV and RLVa code for all third party viewers. Plus having a RL job she is having health issues making it difficult to sit and develop RLV for new viewer versions.

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Blender Materials Source

I see a new site offering inexpensive materials for use in Blender. Of course there is the question of whether those materials can be used in Second Life. It looks like they can and cannot… I’ll explain.

Cycles Material Vault
Cycles Material Vault

A Blender Material is very different than the materials we use in Second Life™. In SL we use different textures for the diffuse, specular, and normal layers along with a few settings. In Blender a material is a collection of textures and settings that work ONLY inside Blender. There are way more settings in Blender than in SL. The two material formats are incompatible. So, the material as sold is unusable in SL. 

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Second Life: Strawberry’s Dance Meme

Strawberry Singh is a Second Life™ blogger, fashionista, maker of tutorials, and fun personality. This week she has a meme about dancing in SL. See: Dancing in Second Life 2016 Challenge!

Strawberry posted this and other videos on YouTube.  She also uploaded her 2014 dancing challenge. That popped up on my phone… The 2016 version is much sexier… 

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Black Desert Online vs Second Life

I came across some interesting stats on Black Desert Online (BDO). These apparently come from a press release from Daum EU, the makers of BDO. I got them from Massively Overpowered.

Image from vg247.com - More images there.
Image from vg247.com – More images there.
  • 400,000 US/EU purchasers in the first month of launch [March]
  • 120,000 average daily US/EU users
  • 100,000 concurrent US/EU users (peak, presumably)
  • $12 million US in revenue in month one (this appeared to be an extrapolation on the part of MMO Culture)
  • Daum’s goal is a million US/EU users this year.

In March Second Life’s peak concurrent user count was 59,000+ (my data). We have no idea how many people log into SL in a 24 hour period.