Second Life: Rumor

Some people have noticed the prim limit on their parcels increasing after the server update. I concentrate only on how many prims I have available and I don’t pay a lot of attention to that. I look if I have to rez something. So, while I think I have more prims available after this update, I’m not sure.

If your region hasn’t updated yet, look before and after the update. What are you finding?

UPDATE: 11/1 @ 10:52 AM – Whirly Fizzel:

11-01-2016 07:27 AM

I asked about the capacity increase on Live chat and the Linden said it is not a bug, that there was a roll to increase the prim useage on Mainland and that there would be a blog post from LL soon.
I asked if it was okay to say that LL confirmed this wasn’t a bug and he said yes.
Soooo… watch out for that blog post!

Reference

UPDATE: 

Hi!  Over the next couple of days there will be some changes coming. The deploy will happen in stages. So as you see these changes rest assured it is normal and is happening as intended.

On November 3, we will post an official blog along with a video where I will have all of the information and details regarding these changes.

Keep an eye on the Official Blog, on Thursday for more info.  

Reference

 

Bento News w/44

Strawberry Singh has a video out on the Catwa mesh head. It covers the features of the mesh head very well. Her article, Catwa Catya Bento Mesh Head, provides more detail. Some of the minor problems with the head are touched on. Most impressive are the facial expressions (TM 12:00).

The last half of the video is showing the sliders at work.

Bento is still in Beta and a release candidate viewer is required to see Bento mesh items correctly. So, I think it is still too early to be buy Bento products. The designers have things yet to figure out, problems to find, and labeling to establish.

Project Bento Update 2016 w43

Not much happening Project Bento Development; bug fixes, consideration of the legacy animation incompatibility… that is about it.

We get word that the Firestorm ‘beta’ viewer now in testing by the Firestorm testers is providing more information. I suspect the Lindens are watching to see how many legacy animation problems are reported. Actual discussion gives me the impression the Lindens are not happy with any of the work arounds they and others have come up with to resolve the problem. It looks to me like they will break the legacy content as there is likely fewer defective old animations than new Bento animations.

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Second Life: How to USE SL 360 Images

Oh my… what a mess. The current state of the Linden 360-viewer is for the geeky only. The instructions for setting up to display these images, via web or just on your local computer, is described in a Bitbucket thread: JS 360-snapshot-web-viewer and the SL Wiki.

No problem. Just install Python and set up a simple web server… As Ebbe has said, “Who the f**k installs servers?”

The instructions on both the sites assume you know about web servers and tech. But, all the needed parts are in Bitbucket.

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Second Life gets a 360 Camera

Yesterday I published my update on the servers and viewers. Monday Inara published hers. Today the Lab announces a new Project Viewer: Second Life Project 360 Snapshot Viewer version 4.1.2.320965. The release notes are here. Download.

I’ve written about this feature coming. Now it is here, almost.

The release notes describe the project as:

The existing viewer snapshot system (control-shift-s) is being extended to add a mode where you can take a picture that encompasses all directions at once.

Placed in a suitable web site with some HTML and JavaScript, the image can then be scrolled to look around as though you had a window into Second Life at the moment the picture was taken. Please visit our wiki for details

This is also integrated with a number of other Snapshot improvements contributed by the author of the Black Dragon viewer.

The SL Blog announcement is here: A New Perspective on Second Life.