The Omega peeps have made three Appliers for BOM. You can get copies in the Omega Showroom. (Limited life link) Chellynne Bailey of Omega describes them as “…there’s now 3 appliers in the box, Head, Body and Head+Body so folks only wearing a body or a head don’t accidentally have other bits go away!”
My understanding is this Applier will catch the textures coming from the classic avatar and paste them on the BOM capable mesh. Nice and currently free.
There are some misleading experiences when using this Applier. The Applier is proof of concept for being able to use existing BOM textures targeted for the classic avatar on mesh attachments. But, the mesh attachments you are likely to use it with now are not designed for BOM, meaning this process/redirection does NOT trigger the viewer to hide the classic avatar parts. So, you will need an alpha to hide the classic body. That won’t be needed when attachments are designated to use BOM.
There are always fears a new something will make it easier for the thieves. The current fear is that BOM will make it easier to steal textures. I didn’t know it was hard now.
The fear is people will build HUD’s that use the BOM texture. Instead of placing controls like one would expect they would assign the head, upper, and/or lower BOM texture to the face of a big HUD and take a screen shot. Well, that is a problem.
The Lindens are uncertain how they will handle the problem. I’m not sure anyone knows whether or not baking to a HUD is a necessary feature with legitimate uses. We know it is possible and currently works. We don’t know if in the final iteration of BOM that will still be possible.
There are currently other ways to capture those textures. BOM adding one more doesn’t seem like much of an additional problem. Nor is blocking BOM render to a HUD fool proof.
Whirly points out that a part of BOM is the interest in using it for baking textures to prims. And with Animesh coming that is a very needed aspect of BOM. So, rather than make HUD, just make a cube-prim textured with a BOM-texture and wear it.
So, why not allow baking to HUD’s?
This is a new feature. There are things undecided. There are some omitted things people want. Experiments are showing developers how it works and they are thinking how they can use it. Most of the names you would recognize are excited about BOM.
I personally think it is a game changer that will be adopted by most designers. I also think it will be a big boost to performance.