Over on Mesh Body Addicts Lildaria has written an article with that title, Truth About Events (NSFW±). She touches on a pet peeve of mine, but her prime point is the problem we are starting to have… having… with events.
It seems that people are staying longer at events because they have a hard time getting in. If you leave, it may be a day or two before you can get in again. So, demos are downloaded and tried on while people are at the event. This puts a load on the region server and lags it more than their just being there.
Lildaria is one of those that believe mesh bodies and attachments are a major contributor to lag, my peeve. One has to be careful how they word that charge. Poorly made mesh does aggravate lag. Well-made mesh reduces lag. I have mesh body outfits that have far lower render cost than many of my older classic outfits, often as much as 60 to 70% lower. The challenge is knowing which is poorly or well made. The Quick Graphics RC Viewer has a tool to tell us, but for now it is a problem.
Lildaria is writes about the effort she is putting into telling her readers about her GOOD mesh finds. I think her effort is worthy of mention and support. It is also earning her consider traffic. Lots of people are reading her blog. I do. If you have a favorite designer, ask them if they know about Mesh Body Addicts and let them know you read it. If you are a designer, let event sponsors-facilitators know how important the site is to you. It will help Lildaria.
She also points to a problem I’ve run into a number of times, people promoting an item as fitted mesh that is only rigged mesh. My belief is a number of clothing creators simply do not know what fitted mesh is or how to make it. I’ve started rewriting my 2012 article on how to make clothes. But, Project Bento is slowing me down. I’m figuring out how to handle that before the final version is released.
What we can do…
Her recommendation for those of us going to popular events is to do all we can to reduce lag. That used to mean going to events wearing as little as possible. For a time the focus was on scripts, in the day when every lock of hair and piece of a shoe had a script in it. Now it is about how much mesh your wearing.
Now much of the render lag is handled client side. So, her recommendation is in PREFERENCES->Graphics set Max. # of non-impostor avatars to 1 (lowest possible). Also, to wear as little mesh as you can. For instance she wears her mesh body (obviously a body addict would…) but no mesh head, hands, or feet. Clothes would best be Applier clothes, no mesh. Those have little or no effect on render cost.
Once the Quick Graphics viewer releases these recommendations will be out of date. I’ve written about the settings you can use in the RC version of the Quick Graphics viewer. See: Avatar Render Cost 2015-07. You also may want to try the Project Bento RC viewer as I am getting really good frame rates with the current version.
The real way to reduce lag is to look at your Avatar Complexity Information, top menu: Advanced (Ctrl-Shift-D)->Performance->Show Avatar Render Complexity. Then get that number as low as possible.
What designers can do…
Lildaria makes good recommendation for what event participant can do to reduce lag and make attendees’ lives easier. See her article, link above.
She also recommends having an auto-kick script on the region. After an hour you would be ejected from the region. That makes way for someone new. I personally wouldn’t like getting kicked out, but it would help me get in. But, if I can’t stay, what’s the point?
However, it is up the event hosts to decide this one. I do know that if adopted, once I get kicked I won’t be back. Also, if I know I am time limited, I will bee-line for the designers I am interested in and not bother to browse. I think that behavior will be counterproductive for the event. But, it will address my interests.
Information seems to travel slowly in Second Life. Well, at the lease that that needs to get around. So, it may be some time before we see ‘events’ changing. That people are becoming aware of these problems and talking about them will facilitate change.