Second Life VR Door Closed?

No Oculus Rift
No Oculus Rift

Oz Linden has spoken. See Oculus Rift – CV1 Support.

 ‎2016-07-07 12:14 PM

Thank you for experimenting with our Oculus Rift Project Viewer and offering your feedback. Unfortunately, the Project Viewer that we recently made available didn’t meet our standards for quality, and so we’ve now removed it from the Alternate Viewers page.

By definition, Project Viewers aren’t ready for primetime. The purpose of these experimental Viewers is to share with you the earliest possible version of what we’re working on, so that you can see what we’re up to, help discover problems, and provide feedback. In this case, though, we’re not ready for that, as those of you who tried it have seen.

We can’t say at this point when or even if we may release another Project Viewer for experimenting with the Oculus Rift in SL.

We want to prioritize our development efforts around initiatives that we know will improve the virtual world and bring more value to SL Residents, and due to some inherent limitations with SL, it may well not be possible to achieve the performance needed for a good VR experience. (In fact, this is one reason why we’re creating Project Sansar a new, separate platform optimized for VR).

We greatly appreciate the interest in trying SL with the Oculus Rift and are grateful that several of you took the time to try the Project Viewer. We regret that the quality was not up to our standards, and we will of course keep the community posted if we release a new Project Viewer for VR in the future.

Jo Yardley caught the post and published it on her site. Many of us are disappointed. But… 

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Second Life: Oculus Rift Viewer Updated

I mentioned in the Third Party Dev article earlier today that the Oculus Rift Project Viewer updated. It jumped from version Second Life Project Oculus Rift Viewer version 3.7.18.295296 (like 2 years old) to version 4.1.0.317313 (7/1/2016).

The video is dated: Mar 25, 2016. – Remember. Unless you run the video through a VR headset, it is totally bogus when it comes what the experience is like… 

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VR Latency

I suspect we have all heard about simulator sickness, akin to motion sickness, caused by latency/lag in providing images to VR headsets. Now NVIDIA is showing an experimental zero latency display. The site Road to VR has the story in an article: NVIDIA Demonstrates Experimental “Zero Latency” Display Running at 1,700Hz.

NVIDIA debuted their experimental display at GTC 2016. The current 90hz displays render an image every 11ms. NVIDIA gets an image on screen in 0.58ms. Wow. 

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