Oz Linden has spoken. See Oculus Rift – CV1 Support.
2016-07-07 12:14 PM
Thank you for experimenting with our Oculus Rift Project Viewer and offering your feedback. Unfortunately, the Project Viewer that we recently made available didn’t meet our standards for quality, and so we’ve now removed it from the Alternate Viewers page.
By definition, Project Viewers aren’t ready for primetime. The purpose of these experimental Viewers is to share with you the earliest possible version of what we’re working on, so that you can see what we’re up to, help discover problems, and provide feedback. In this case, though, we’re not ready for that, as those of you who tried it have seen.
We can’t say at this point when or even if we may release another Project Viewer for experimenting with the Oculus Rift in SL.
We want to prioritize our development efforts around initiatives that we know will improve the virtual world and bring more value to SL Residents, and due to some inherent limitations with SL, it may well not be possible to achieve the performance needed for a good VR experience. (In fact, this is one reason why we’re creating Project Sansar a new, separate platform optimized for VR).
We greatly appreciate the interest in trying SL with the Oculus Rift and are grateful that several of you took the time to try the Project Viewer. We regret that the quality was not up to our standards, and we will of course keep the community posted if we release a new Project Viewer for VR in the future.
Jo Yardley caught the post and published it on her site. Many of us are disappointed. But…
Recently, since the announcement of Project Sansar, the Lab has been clearly focused on providing the things Second Life™ users want. In some cases these are things that have been in the feature request cue for years. They have made their choice for which projects to work on based on which projects will touch the most people and are quickly doable.
They don’t use a single criteria, like popularity. But, it is a significant factor. In one instance the Linux viewer was discontinued because they did not have the people, time, or funds to support development for the small number of people using Linux. The ‘return on investment’ couldn’t be justified.
We may see something like this happening with Oculus support. We can see people were not treating the Project Viewer as a Project Viewer. Read the forum thread. Users were ripping on the Lab for putting out a “project” quality viewer not ready for prime time. Well, DUH!
The changes from SDK2 to CV1 are supposedly significant. Both tech and horse power requirements have changed. The Rift’s performance has improved increasing performance and new video cards are adding support for VR and improving performance. But, a strong gaming machine is still needed.
Meeting the new requirements degraded the viewer’s performance. SL viewers aren’t designed to provide support for the Rift, it is sort of tacked on. People were/are understandably unhappy. But, the entitlement mentality and lack of understanding of the tech problems produced a continuous and annoying, unfair, criticism of the Lindens. One has to wonder if it ever occurred to any of those people what the Lab’s reaction would be to their complaints?
You don’t bite the hand that feeds you. Not that we haven’t seen this behavior before, we have. Hamlet has written about how users often badger the Lindens to the detriment of the users. So, have I and others. Getting the Lindens running for cover is not the best tactic.
More pages… links below.