Second Life News Week #33 Late

General News

Busy week for me in RL. I’m behind. MIssed the Topless Cruise. We do have interesting news.

We had the first Content Creators’ meeting in a couple of weeks. Vir Linden gave us a little information on what came up in the Linden Summit Meeting held in Massecuites a couple of weeks ago.

orinoco valley
orinoco valley

The ARCTan project is being set at a priority such that we will likely see work resuming on it this quarter.

EEP and BoM are hopefully to soon release. Vir is on BoM now. There are a few bugs blocking the release of each. EEP has some performance issues and problems with various graphics cards. BoM has good overall performance. But shadows and alphas still have some render problems.

Also, there should be a new Animesh Project Viewer out soon. This will have the Phase II stuff, animesh customization. There will be LSL stuff to play with.

Dirt Sim 421 is the server-side of the viewer on ADITI that works with this coming Animesh Viewer.

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Second Life: Is VR Likely?

VR for Second Life™? Hamlet just wrote about SL and VR. See Is Second Life Too Technically Limited To Create A VR Version For It?

One of the people that came to SL from Myst Online, Adeon Writer, is quoted and has opined in the article’s comments about what is technically possible.

i9-9900k – October 2018

Like most things, anything is possible. But that doesn’t say anything about whether it is likely or reasonable. Both likely and reasonable are generally matters of opinion and the answers are a matter of who you ask. And in matters of opinion, there is generally no final or definitive answer. So, it is a matter of understanding another’s viewpoint and reasons for their opinion.

So, will we have VR or can we have VR? The will and can questions have very different answers… probably. We know we can have VR because it has already been done. So, that answer is out of the realm of opinion. The Lab made a VR viewer for SL years back. Two more VR viewers have been made since then. One shortly after the Lab discontinued their VR viewer. Another just recently. So, can? Yes. As a fact, it has been done.

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HTC Vive Price Drop

This morning I see the Vive has dropped in price. The retail price of a new Vive is now a mere US$600. That is better than the previous $800. But still expensive. Vive headsets have been going on eBay for about $500 for some time. Gear VR units are going for $65 on eBay.

HTC Vive – Aug 2017

Sansar is supporting Oculus and Vive. I have neither. So, how well they are supported and how easy they are to setup with Sansar, I don’t know. I have yet to get my Gear VR working with Sansar. So, I know that is difficult. I think I am down to a ‘controller’ problem. I have an Xbox 1708 controller on order (US$20-30±).

If you Google on Vive and SL, you may get the idea Vive and SL will work for VR. That isn’t the case. The information is almost all 2016 stuff written before the Lab dropped their SL VR project and CtrlAltStudio stopped VR Viewer development. I have been able to get SL into 3D, not VR, with my Gear VR. Not really worth the effort. It’s a nice novelty.

I have used the old CtrlAltStudio Viewer to see SL in VR. There is no Bento support. Until someone decides to merge the CtrlAltStudio code and an updated Firestorm there is essentially no ‘native’ VR support for SL. There is some third-party software for various games to get them into VR. Most of those are for DirectX games, not OpenGL.

SL users are second-class VR citizens…

Oculus Rift Market Traction?

Is Oculus capturing the VR market? No, but may be. A good analysis is at Road to VR: Rift Sale Eases Buyer’s #1 Concern, But All-in Cost Still Hinders Mainstream Traction.

[vrview img=”https://farm3.staticflickr.com/2254/32524369200_5c3ffe5e20_o_d.png” ]

The TL:DR

Simplified, the big road block to mass acceptance is PRICE. The next biggest obstacle is Content Quality.

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