This morning I see the Vive has dropped in price. The retail price of a new Vive is now a mere US$600. That is better than the previous $800. But still expensive. Vive headsets have been going on eBay for about $500 for some time. Gear VR units are going for $65 on eBay.
Sansar is supporting Oculus and Vive. I have neither. So, how well they are supported and how easy they are to setup with Sansar, I don’t know. I have yet to get my Gear VR working with Sansar. So, I know that is difficult. I think I am down to a ‘controller’ problem. I have an Xbox 1708 controller on order (US$20-30±).
If you Google on Vive and SL, you may get the idea Vive and SL will work for VR. That isn’t the case. The information is almost all 2016 stuff written before the Lab dropped their SL VR project and CtrlAltStudio stopped VR Viewer development. I have been able to get SL into 3D, not VR, with my Gear VR. Not really worth the effort. It’s a nice novelty.
I have used the old CtrlAltStudio Viewer to see SL in VR. There is no Bento support. Until someone decides to merge the CtrlAltStudio code and an updated Firestorm there is essentially no ‘native’ VR support for SL. There is some third-party software for various games to get them into VR. Most of those are for DirectX games, not OpenGL.
SL users are second-class VR citizens…
Interesting price drop from HTC, especially as there are now rumours about Vive being split off or sold.
I agree that it’s still expensive though.
I believe the issue with SL and VR is the frame rate and as that’s not a viewer side fix, it’s not something LL are prepared to invest time in.
The needed frame rate was beyond SL system as it was when Sansar started. Computer power and system improvements over the last 3 years have us near a usable level for VR. The Lab is still investing a considerable portion of their budget in improving SL.