Second Life Transcript Coloring

If you deal with transcripts of meetings, in our case in Second Life™ transcripts, they are usually chat logs. They are not that easy to read. So, some people have scripted tools to colorize the transcripts.

Gwyneth Llewelyn has an article up where she writes about her transcript colorizing tool: Revisiting the Colourising Script. She explains some of the problems she has run into over the years. 

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Firestorm Q&A on #SecondLife’s Future

Wednesday morning at 7AM PDT at the Firestorm Auditorium a Q&A meeting was held. Oz Linden and Peter Gray were answering questions. For most of the meeting Jessica was asking questions I think she took from previously submitted ones and that she or she thought the community was interested in.

And I’ll be proofing this after it is posted… so…

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Toward the end they opened it up to audience questions.

The meeting was recorded so you can see it at several places; SLArtists, YouTube, and other places… sound is better on the SLArtists video, but it is hard to jump around in that player.

As always I am paraphrasing and not quoting.

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Somato

Inara has an article up on Yuzura Jewell’s Somato… a program that simplifies texture baking. The idea is to project an image you have onto a 3D shape. Then bake in shadows. Yuzuru asked I check out the program. I’ve been spending my time on other things and just haven’t gotten to it. But, I … Read more

Second Life Render Metadata

You may have noticed the item in the Develop menu labeled Render Metadata. At this week’s Content and Mesh Creation user group meeting Zed Tremont asked about getting more information for items in this menu. Nyx Linden provided some insight into these items.

Second Life Viewer’s Render Metadata Menu

If you have not noticed the item look in the top menu try: Develop (Ctrl-Alt-Q – Advanced has to enabled in some viewers to see it Ctrl-Alt-D)-> Render Metadata.

These tools are more for developers than ‘for creators.’ But, creators can use some of them. Unfortunately most of the items are not explained in the Second Life™ Wiki. Nyx says, “…at the moment our documentation around this *is* the source code, most of these displays are mostly used by our graphics engineers, they’re not intended to be general-use displays (hence the lack of documentation).”

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