Second Life for Oculus

As builders plan for a world to be seen by Oculus Rift users we hear a bit more about building things to real life scale. It is a good idea and has many benefits.

Babe @ Lost Eden - 2014
Babe @ Lost Eden – 2014

What we aren’t hearing much about is how to avoid making visitors sick, simulator motion sickness. I suppose many think that the Oculus Rift people will take care of such problems. The Oculus people are certainly putting thought and engineering into building a system that will avoid giving people simulator sickness. But, they advise those building for Oculus headsets to make sure they can keep their frame rates above 60 FPS…

I suspect the majority of Second Life users seldom see 60 fps. I know with my Quad Core and GTX560 I seem to get 25 to 50 FPS most of the time. If I am in a crowd, it is more like 8 to 12. 

Read more

Oculus in RL

Marriott Hotels has began using VR to take people to destinations around the world. It is much more than just a headset. Marriott presents a full body experience; temperature, humidity, ground texture, and scents. Learn more here: Marriott hotel brand unveils Oculus Rift technology in New York.

Second Life Bits 2014-40

The Euclideon People are Back

About three years ago we started to hear of a company that said they could do amazing things with 3D imaging and rendering, unlimited detail with high frame rates. Well, we have yet to see anything but videos. And now we have another video.

https://www.youtube.com/watch?v=5AvCxa9Y9NU

May be we will see something other than a video in 2015.

I also wonder if High Fidelity’s use of voxels is along the same line and if some of this tech might make it into SL2. 

Read more

Oculus Rift Crescent Bay

The Road to VR CEO Brendan Iribe has announced Oculus releasing news of Crescent Bay, a new Oculus Rift prototype. The specs available are impressive but contain some speculation: Higher Refresh Rate (confirmed as 90Hz) Higher resolution (likely 1440p) (Possibly) Higher FOV Integrated Audio 360 Degree Tracking (LEDs now on back of headset too) Oculus licensed … Read more

Second Life Bits 2014-36 #2

CG Awesome

I suspect most people know there is a lot of CG in moves these days. This is an interesting video showing some amazing CG work.

#GamerGate

Have you heard of #GamerGate? I suppose it has been growing for days. The long and drama filled story can be found here: GamerGate: A Closer Look At The Controversy Sweeping Video Games.

#GamerGate is drama just as we see in Second Life™. Only on a larger scale. It is a story complete with sex, vigilantes, hacking, rage quits, and all the rest.

Read more

Second Life News 2014-34 #2

Servers

The main channel did not change this week. We will likely see it get an update next week (35).

RC Servers

The three RC channels did get an update. This is a package that has a crash mode fix in it. Maestro thinks he can discuss this fix AFTER it rolls to the main grid.

Nal2014-34_001
My New Snake – 2014-34

Next week the RC channels, or some of them, will get a new package that has some visible changes.

SVC-2262Incorrect height value in postcard which sent from above 256m. A fix is in the coming package. Maestro describes the bug, “The bug was that the postcard-sending script did a modulo 256 on all three region coordinate components to clamp them. But, while that’s fine for X and Y coordinates, you can be >256m elevation :)” 

Read more