UPDATE May 2012 – I’ve replaced this tutorial with a new revised tutorial. It is updated for Blender 2.63a and the coming Mesh Deformer. See: Second Life Mesh Clothes Blender 2.6 Setup 2012 Tutorial
Update: 2012-03-08 – The coming Mesh Deformer is going to change some of the thinking in this tutorial. At the time I wrote this and these tutorials were being made the thinking was using our avatar shape to make custom mesh clothes was a good idea. In some ways it still is. But, for those of us that sell clothes, not so much. The Mesh Deformer will allow mesh clothes to be adjusted by the viewer to any avatar. This means making clothes for the base avatar is probably the better choice.
UPDATE: 2012-05-13 – There is a Mesh Deformer Project Viewer available with the 0.3.3 version of the Deformer. You need this viewer to upload mesh that will use the Deformer. This the only SL Viewer that recognizes mesh deformation and displays and uploads it. A number of TPV’s have the Deformer in test versions.
You can get a copy of the Deformer Project Viewer from: Downloading Viewer Test Builds. I also have a link in my blog’s left column. You can find lots of information on the Deformer in this blog, just click Deformer in the tags section of the right column. There is additional information in JIRA STORM-1716.
Ashasekayi has made a 6 part video tutorial on making mesh clothes. The tutorial uses Blender 2.49 rather than 2.5x. That is good and bad news. The good news is that Blender 2.49 has been doing a better job of making importable clothes than 2.59. The bad news is everyone is moving to Blender 2.59. Linden Lab is working to fix problems with Blender 2.59 clothes imports and has it mostly fixed. Following are my tips to help get you through the tutorial, avoid some gotchas, and descriptions of each video part’s content.
Mesh Clothing Video Tutorial
I suggest you use Blender 2.49 if you plan to follow the tutorial, especially if you are not familiar with 2.59. I started out using Blender 2.59 to follow the videos. It is not too bad. Keyboard shortcuts are mostly the same between 2.4 and 2.5. When I reached the point where I needed to copy bone weights I ran into problems. Over the last couple of days those have been worked out. Read this article and you’ll know how to use 2.59 for the bone weights work. I used Blender 2.49 while I worked through the problems with 2.59. Then redid it using 2.59.
Continue reading →