Mesh Cost Update II Week 24

The explanation of mesh cost in the wiki has been updated. We still don’t have a real cost. But, how the cost will be determined is solidifying. See: Costs and Fees

Upload Cost

There will be an as yet undetermined upload cost. It will be based on model complexity. Complexity will likely be some combination of triangle count for each LoD and Physics shape triangle count.

Prim Equivalence – Resource Cost

This is the item that is going to affect your tier cost. Cost will be based on the greater of these three items.

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Firestorm 2.5.1.16671 Beta Viewer Released Review

Firestorm, often called Phoenix-Firestorm, is the series 2 viewer that will replace the Phoenix viewer. The Firestorm team is endeavoring to make Firestorm a transition viewer that series 1 viewer users can use without too much trouble. Also, new users coming from Linden Lab’s viewer won’t be totally lost. Plus the viewer can be customized to be more series 1 or 2 like.

FS110815-bx
Firestorm Viewer Beta

Download and Install

(Download) The Firestorm announcement recommends a clean install of Firestorm and suggests the previous settings file won’t work with the new viewer. Unfortunately the Firestorm uninstall while asking if you want to remove all files, doesn’t. The cache files and folder are deleted. (C:\Users\[user_name]\AppData\Local\Firestorm\). The settings and logs files are left behind. To remove them one needs to delete the files in: C:\Users\[user_name]\AppData\Roaming\Firestorm\.

If you are into saving your chat logs, remember to move them to a safe location before deleting the folder.

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#SL Mesh Update Week 24

The mesh meetings are getting interest and the agenda is getting lots of items. Today’s meeting had 16 items on the agenda when I checked it.

Mesh Upload Enabling

I posted an article on this a few days ago. See: Second Life Mesh Enablement. I guess this was brought up in the Closed Beta for Mesh. At that time some thought the idea was shot down and dead. Obviously not, it’s back.

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#SL Scripting Update Week 24

Today Kelly Linden had a meeting in Ambleside, AGNI. It is sort of the Scripting part of Content Creation/Mesh Import/Scripting Group.

LLCastRay()

This is a new feature being added to the Linden Scripting Language (LSL). Many scripters in SL are eagerly awaiting its roll to the main grid. Right now we rez and throw prims to simulate bullets fired from a gun. While effective it is not the most efficient way to simulate bullets.  In laggy sim’s one can literally walk on bullets at the sim edge.

Kelly is hoping to see this feature make it to the main grid soon. Exactly when is unclear. It seems to be wrapped in the Mesh release. His advice is to add a request for the release date information to the Mesh Meeting Agenda. I have to wonder if all the various things wrapped in the mesh release is suggesting the Lindens are planning some big news media splash.

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Honor’s Rant

There is a gorgeous post (pictures) and an interesting rant in Honor’s blog today. If you don’t regularly look at her posts, Sunday’s is a good one to look at.  Check out: I do not have to Apologize for Using Viewer 2 in Second Life.

Something to Notice

I’m not writing about Honor when I ask, have you noticed how rude and hateful complainers can be?

Honor calls her post a rant. It is very civil for a rant. I think it is even constructive. She is tired of hearing about how bad the SL Viewer 2 is. What she and I are tired of is the users of various viewers and especially those anti-series 2 viewer people belittling other viewers and those using them.

Most of us probably don’t care which viewer anyone uses. I have preferences and reasons for using a viewer… or in my case, viewers. Others are welcome to their preferences and reasons too. I can consider others and respect their viewpoint. I’m just tired of THEM disrespecting others choices.

Something to Do

Check out Honor’s entry in SLB8. Two weeks from now…