Mesh Tutorial

Gaia Clary makes sculpty and mesh tutorials. I’ve linked to several in previous articles. I think they are very well explained tutorials. Gaia has a revised tutorial out about mesh. Revised may be unfair, but I’ve seen an earlier version so… but you may find this a Finished Version of the tutorial. This is a … Read more

Second Life Mesh Update Week 25

Mesh is being finalized for the main grid. So, not much new information is available. Costs are being refined, bugs are being stomped, and mesh uploads studied to better figure out what is a just cost for mesh. I’m seeing more information about mesh appearing in the forum. People are experimenting with mesh and figuring out how it works. The following is what was going on in this week’s meeting.

Some Mesh Avatars
Some Mesh Avatars

Bones

There is a desire by many to have avatar skeletons with adjustable proportions. Being able to adjust the bones size and rotation is part of being able to make custom avatars. We have been told that bone adjustments will not be part of the first mesh release. However, some have noticed the mesh previewer is handling and revealing bone information. I’ll suggest that indicates that Linden Lab is headed in that direction. Nyx tells us that feature is definitely NOT in the plans for first release.

Read more

#SL Mesh Costs Update Week 25

Mesh cost continues to be a hot topic even though we do not yet have an actual cost. With the next simulator software update the cost numbers in the Mesh Project Viewer and the regions should sync up. Also, the viewer’s build dialog will see an update to give better information on costs. We may see that this week in a Project Viewer update.

Mesh Group Meeting
Mesh Group Meeting

Latest Cost Info

The latest information on cost has been posted in the SL Forum by Nyx Linden. See: Calculating “Prim Equivalency”. The post is less technical than most. But, it does very little to tell us what the actual L$ is going to be.

I think most know there is the cost of uploading mesh, just as there is for a texture or image. The cost for mesh will be based on several factors and will vary from mesh to mesh. Then there is the tier cost for having the mesh on your land. Nyx’s post rephrases what is in the wiki. See: Mesh/Costs and fees and take a look at: Mesh Cost Update II Week 24

Read more

#SL Scripting Update Week #25

Kelly Linden presides over the Scripting Group’s Office Hour. Every other week Kelly does triage on the list of scripting JIRA reports. There is a wiki page for those interested in the triage effort. See: Content Creation/Scripting User Group. There is a JIRA Search Filter on the page that is handy for those participating in the triage. It lists the JIRA items to be considered in the meeting.

If you watch Twitter for meeting alerts, the Scripting Group’s Tweet is wrong. It sends people to Mesh HQ in ADITI. The meeting is in Ambleside (161,92,30), AGNI. Hopefully that Tweet will get fixed. The Office Hours listings page has it right. See: Linden Lab Official:User Groups.

The triage meeting alternates with an open discussion secession. One week is about triage and the next week is open discussion. Announcements and news is the first agenda item each week. So, don’t be late, like I was this week. 🙁

Read more

Apple-Mac Fake AV

In the Windows world I see fake AV programs as a common part of everyday life on a Windows machine. I’m putting this up for those of you that are Apple/Mac based. Check out: Hit by MacDefender, Apple Web Security (name your Mac FakeAV here)…

Mesh Cost Update II Week 24

The explanation of mesh cost in the wiki has been updated. We still don’t have a real cost. But, how the cost will be determined is solidifying. See: Costs and Fees

Upload Cost

There will be an as yet undetermined upload cost. It will be based on model complexity. Complexity will likely be some combination of triangle count for each LoD and Physics shape triangle count.

Prim Equivalence – Resource Cost

This is the item that is going to affect your tier cost. Cost will be based on the greater of these three items.

Read more