#SL Direct Delivery Problems Continue

We are into week 2 of Direct Delivery. The problems continue to mount. JIRA’s continue to pile up. The Lab has apparently cut off support for Magic Boxes. In general things are a frustrating mess.

Support

In a thread on SLUniverse some people have filed trouble tickets for Magic Box problems. They are getting a canned response that the Lab stopped supporting Magic Boxes March 21, 2012. They are asked to move to Direct Delivery (DD).

I don’t understand why the Lab would have the Support Team cut off providing assistance to Magic Box users. I think it might be more helpful to handle both systems until the transfer to DD is complete. I imagine that requests for DD support are overwhelming. I also suspect there is little they can do to fix those problems as DD is probably still very much in the hands of the Commerce Team.

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Second Life Dev Viewer 3.3.2 (252228)

The link to the latest build of the Development and Integration viewers seem to be wacky. Whatever is going on with them the Dev Viewer link, the Snowstorm Viewer page leads to a new 252228 build today.

If you don’t know about the Dev and Integration viewers, all you really need to know is: the viewers are from the testing pipeline. We expect them to have problems because they have not been completely tested. One resorts to using them only if the main and/or Beta viewers fail to run well on your machine. Of course testers run the Dev or Integration viewers to help with testing the viewers… or because of some kind of insanity.

Speed

With Sun/Moon shadows I get between 5 FPS in malls to 22 FPS in …residential… areas.

Memory

This version has its memory leaks. After may shopping spree memory use had grown to 1.2 mb and was still climbing.

Crash

The last couple of versions have been crashing on exit. This version does too.

Kokua Viewer 3.3.1 Review

No the Kokua viewer is not out… but there is an ALPHA or experimental version one can download. The viewer works. It is incomplete. So, don’t plan to start using it as your daily replacement for Imprudence. Keep your Imprudence Viewer.

Kokua 3.3.1 Experimental Viewer

For now it pretty much looks like the Linden Lab Viewer 3.3.2. A quick look through it finds few differences. But, there are a few.

Build

The build panel has Build Math. I didn’t see the triplet copy feature (the ability to copy all 3 position values).

I didn’t see the prim alignment tool.

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Nirans Viewer 1.32 Review

NiranV releases lots of iterations of this viewer. There are no massive changes from my perspective as a  user. The changes tend to be in the nature of the user interface and new ways for established controls to work. For instance one of the previous versions change the default camera position. Expect lots of experimentation and innovation with this viewer.

[youtube aBNUpFUITGs]

The video is made by NiranV using the Nirans Viewer.

Start with a Problem

NiranV is using a new compiler (or library – not sure) to build this version of the viewer. I think the hope is the viewer will be faster. Whatever, the package fails to include a component: vcomp100.dll. You can get the component from: Microsoft Visual C++ 2010 Redistributable Package (x86) 32-bit or Microsoft Visual C++ 2010 Redistributable Package (x64) 64-bit version.

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#SL Server News Week 13

The news is there is no news. :/

This Tuesday the grid will probably get a rolling restart. It has been almost 4 weeks since we had a roll and restart on the main grid. This restart is just to clean up problems and flush out memory leaks.

In general the servers have done very well during this period. We should see a blog post about that this week.

Release Channels

Oskar Linden didn’t say yet what is rolling out to the release channels in the week forum post. However, from Kelly Linden’s scripting group word came that the RC’s will get the Phase I Region Crossing code. This is the maintenance package we have been seeing roll to the RC’s, get revisions, and roll to RC’s again for a few weeks now.

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