#SL Animations Growing

This is kind of neat, so I’m posting it as a separate article. The roll out tomorrow on the Magnum channel will have a server change that increases the size of animation assets (the file size) from 64kb to 120kb. This will allow an increase in the complication and length of animations. Until the corresponding … Read more

#SL Mesh Upload Problem

Some people have run into a problem uploading mesh. There is a JIRA filed on the problem: SH-3055 –[PUBLIC] Cannot upload any model (*.dae) file; “xxx failed to upload, see the log file for details”. There is a fix making its way through QA. See the preliminary build in Simon’s repository: 266471. I understand this … Read more

Apollo 17 Now 40 Years

Today it is 40 years since America went to the moon. From Pearl Harbor (1941) to a moon landing in 71 years. The day December 7th marks momentous events in history. It is a day for remembering those that came before us.

Apollo 17 Launch

Sunday Fox News will be presenting a special on the Apollo program and the astronauts. See: Neil Cavuto Previews Sunday’s ‘Fly Me to the Moon’ Special: Let’s Remember a ‘Time When Man Reached for the Stars.’ 

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#SL News 1 Week 49

This week is short on news. A couple of user group meetings were canceled. A couple of Lindens are on vacation too. So, there isn’t much coming out of Linden Lab™ this week. It is the holiday season.

Server Beta Meeting Dec 2012

Servers

Tuesday there was no package roll out. It seems a number of regions were restarted. I suspect because of the server side memory leak. It seems to be related to rebuilds of the Pathfinding Navmesh. So, any building that affects the Navmesh, like making an obstacle Static and clicking the Rebuild button, is going to push the server closer to a crash.

On Wednesday the Lindens did roll a maintenance package to all three Release Candidate channels. The same package rolled to all three channels. I has the bug fixes built after last week’s testing. Unfortunately there is a new one: Email messages sent by scripted objects are not triggering emails when the owner-recipient is offline. That is a pretty big problem. Maestro Linden has confirmed this is a problem.

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Myst’s Riven for iPad

Cyan Worlds, the creators of the Myst games, announced that they are porting Riven to the iPad. The blog Touch Arcade picked up on an interview with Rand Miller, Cyan’s CEO, over at Modojo and wrote: ‘Riven: The Sequel To Myst’ for iPad Is Still Coming. You may know that Riven for the iPhone was released in December 2010 (US$4.95). We may see iRiven (for the iPad) this month.

Riven the sequel to Myst

Fans of Cyan Worlds will be happy to hear Rand say the realMyst iStore sales have passed breakeven. Meaning they are making a little money on top of paying the realMyst development costs.

iRiven is in progress. Rand says they recompressed the images to improve quality, improved animations, movies, and sound. The user interface has been touched up for the iPad. Now iRiven will run on all models of the iPad and even the iPad mini.

There is not going to be a fully explorable Riven (realRiven) any time soon. Rand says it is too large a project. But, he goes on to say that the work done porting to mobile devices will be used to update the Mac and PC versions… now there is something to think about. 

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