Moving #SL Magic Boxes

Hopefully in the first quarter of 2012 the need for Magic Boxes will go away. Until then, we occasionally have to move them. That often creates problems with the items we have in the Market Place. But, it is possible to move them and avoid the problems.

Magic Box Move

To avoid problems you need to understand that everything rezzed in-world gets a UUID, a Universal Unique Identifier. I get confused trying to remember how an object’s UUID changes or does not change when we take it back into inventory and later rez it again. In general each time something is rezzed it seems to get a new UUID. Also, it gets confusing figuring out which things in the box have which UUID’s and how those match up with the items in the Market Place. Thinking that through is too much brain damage.

So, this is actually a tutorial on how to move objects and RETAIN their existing UUID. This process is not limited to just Magic Boxes.

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My Take on the Firestorm-Phoenix Q&A Video

If you read the announcement of the Firestorm-Phoenix (FS-PH) Q & A, you know there was a reason for having the secession. Jessica Lyon, the voice for the FS-PH Team, said the reason was anger and frustration in the community. So, what is the anger and frustration about and where is it coming from?

[youtube G4eIB-BGYCU]

You probably know Third Party Viewers (TPV) developers are leaving, KirstenLee and Kirstens Viewer, and new ones are appearing, Cinder and Milkshake Viewer. We also know Linden Lab is advancing their viewer at a blistering pace. In general we see things moving forward and new technology is adopted. A Neilson report shows that Second Life has almost doubled market share (New World Notes) in the last few months.

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Builders Unite

A nifty JIRA was recently posted. See: VWR-27809 – When building it is often diffcult to stretch an object along a narrow axis. I run into this whenever I’m building. When stretching objects I use the Ctrl-Shift keys to bring up the stretch handles. The basic idea is to be able to press a key … Read more

Milkshake: a New #SL Viewer

When I find a new viewer I’m always nervous about using it. Since I approve all comments posted here I saw Sven idyll’s comment in the Exodus Viewer review. Feeling sad that we have lost Kirsten’s viewer, I’m curious. I have an Alt just for testing such viewers. Time to get him out… my guy is brave.

Milkshake? Logo

TPV Directory

The viewer is not listed in the Third Party Viewer (TPV) Directory. That doesn’t mean a lot for security. Viewers registered there are self certified. The Lab only removes them or refuses a listing for a known or obvious cause. So, there is little difference between a listed viewer and those not listed in regard to security.

One has to make a judgment call in regard to the safety of a viewer. There is no way to know, short of reading the code and compiling it yourself. So, one takes their chances, which is why I used an alternate.

Facebook

The viewer has a Facebook page. For whatever that means. Cinder Roxley created the Facebook page for the Milkshake Viewer.

Web Site

It is sort of mandatory for a viewer developer to have a web site and blog about their viewer. If there is a web site for the viewer, I did not find it. However, Sven idyll did blog about the viewer. Sven is Swedish, so I have to use Google to translate the blog. Such translations are not perfect, so I sort of get the idea. See: Milkshake?

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#SL Adult Content News Week 51

Not much excitement in the ACUG… The forum is becoming interesting. A few discussions going on there. A few topics came into the ACUG meeting.

Visitor Hub Counts

There is a grid wide problem of visitor counts not working. This is true in Adult Hub areas too. You can see this in that the Destination Guide will show zero people there and the map will show people in the region.

I thought it funny...

Destination Kiosk

An idea has been presented to have an in-world kiosk that uses a feed from the Destination Guide. The idea is considered important because Third Party Viewers may not have the Destination Guide. So, some form of in-world guide would be helpful. Presumably these kiosks could be placed in hubs.

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LSLEditor Updated

For those using the LSL Editor it’s time to update. This update adds lots of constants and a function or two. This brings it much closer to the current LSL (Linden Scripting Language) state. If you don’t know about the LSLEditor, it is a third party offline editor and debugger for SL scripts. It is  open source. … Read more