For those using the LSL Editor it’s time to update.
This update adds lots of constants and a function or two. This brings it much closer to the current LSL (Linden Scripting Language) state.
If you don’t know about the LSLEditor, it is a third party offline editor and debugger for SL scripts. It is open source.
I haven’t looked lately, but Phoenix was interfaced with the LSLeditor. I assume the Firestorm Viewer is too. So, it is much easier to round trip code.
You can create multi-script projects and debug them in the LSLEditor. The program is not perfect and it has some bugs. So, it is not a perfect simulation of Second Life LSL/Mono. But, close enough to be very useful.
Download LSLEditor – Or open you installed version and it should automatically update.
thanks for reminding!
this new version of LSLeditor brings many of the long awaited, bright cool stuff (*hmm, me should really starting to thinking out an even brighter ice hot project for this new functions*)
Dil 🙂
in the meanwhile the release-notes:
Version: 2.43.1
Date: 2011-12-12
* Added 78 constants to syntax checking/highlighting.
CONTENT_TYPE_HTML
DENSITY
ESTATE_ACCESS_ALLOWED_AGENT_ADD
[Nal’s edit…snip… you can get the list from this link …]
There is a forum for LSLEditor. It does not seem to get much use. Is there a better forum or someplace where users can get help?
for me it looks as if the devs use the
primary