If that title makes no sense to you and you make sculpties then pay attention. There are some great 3D models spread around the Internet. The problem with using them in SL is there is no easy way to get them into SL. The only meshes we can bring in, for now, are Sculpties (4/09).
Sculpties have strict limits on the number of vertices a mesh can have and the number of rows and columns of vertices. You can bring in almost any arrangement of vertices. The problem is it may look like vertex vomit (I heard that somewhere). One must get the numbers right for it to look good in Second Life. Shrink wrapping is a way to turn those models into sculpties. One can take a premade sculpty mesh and shrink wrap it over another model. Presto easy conforming mesh.



