Firestorm 4.1.1 Leaks

We haven’t heard much out of the Firestorm development team since early April and that was about avoiding phishing attacks. But, I am seeing some leaks of the coming 4.1.1 (?). About 7 weeks ago Firestorm 4.0.1 (27000) was released, March 20, 2012.

The release notes are being marked up. And they reveal what MAY be in the next release. Also, that they are being worked on probably says something about the ETA of a new release. Exactly what it says is pure speculation.

Firestorm Release

Many of the updates in the coming release can be assumed. An update to newer Linden code is always a part of any new Firestorm release. As are bug fixes and new improvements to existing features. It is also pretty predictable that some new features will be added. This release has some performance improvements. I’m not sure they will affect FPS, but other features are likely to be quicker and easier.

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#SL News Week 19

Kelly Linden provided some information on the Linden Scripting Language (LSL) function llGetAgentList(). The server maintenance package with this new function rolled to the main grid Tuesday. It rolled in spite of a problem. See JIRA item:

SCR-311llGetAgentList() with scope AGENT_LIST_PARCEL or AGENT_LIST_PARCEL_OWNER returns empty list when attached to avatar.

Server Scripting User Group

Of course those most interested in getting this feature intended to use it in avatar attachments. Frustrating. Kelly believes they can fix the problem and we’ll either see the fix pushed to the main grid or pop up in a release channel, depending on how well the fix goes.

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#SL Mesh Defomer at Risk

Scanning the Second Life® news today I found an article on new World Notes by Hamlet about Oz Linden reconsidering whether the Mesh Defmer is worth the effort… the bother to add it to Second Life. Hamlet’s article is: Linden Lab Needs Mesh Samples to Test Qarl’s Mesh Deformer — Or May Not Incorporate It Into SL Viewers At All.

Crying Leo by storyvillegirl on Flickr

If you don’t know the Mesh Deformer or the Parametric Deformer is the missing part of the mesh project that was never completed. The Deformer will allow mesh clothes to change with avatar shape controls. It causes mesh clothes to follow the Enhanced Avatar Physics, the clothes bounce with the boobies. The Lindens are considering dropping the project. We need to demonstrate support for the project for it to continue. This article is about getting the support into a visible place for the Lindens to see.

I found Oz’s comments in the JIRA STORM-1716 item.

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#SL Content/Mesh News Week 19

There was no scripting user group meeting this morning, Monday. Kelly was away. So, no news on what happened in scripting or server updates.

Strange People at Mesh-Content Meetings

Several questions came up in the Mesh/Content Creation User Group. Plus some problems and tips for saving Prim Count.

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#SL Viewer with Mesh Deformer

RL work has kept me away from Second Life®. Lot’s is going on with SL Viewers and the Mesh Deformer. I’m having to catch up today, Sunday. Inara Pey got the basic information out Friday the 4th in Mesh Deformer update: release from Qarl, request from Oz.

Project Viewer

The Mesh Deformer has its own Linden Lab® project viewer. There have only been two releases of it, AFAIK. The previous one was in January as a version 3.2.6 (247240). The current one is 3.3.1 (255595). I’m not clear on the development trunk; I think it changed to Oz-Porject-2. Whatever, you can get a copy of the viewer here: Second Life Deformer Project Viewer Download. You’ll also find I have added the link to the blog roll on the left.

Mesh Deformer Control in LL Project Viewer

The current stable viewer for Second Life is version: 3.3.1 (254524). So, the versions are close cousins. The current SL Development Viewer is at version: 3.3.3 (255744). Without digging through the repository and figuring out which branches are merged in when, I can’t know which fixes and changes are in which viewer version. But, the 3.3.1’a I’ve been using tend to crash on exit.

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