Second Life News 2014-24

Servers

The Deploy announcement is out. The GROUP BAN project is to be promoted to the main grid. That will make it grid wide. You need to get the project viewer to take advantage of the feature. But, whether you have the viewer or not, if you are banned you are banned and will not be able to re-join the group. The project viewer is only needed to DO the banning.

The Trace - 2014
The Trace – 2014

So, this means there will be a rollout tomorrow morning for the main channel. 

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Second Life Bits 2014-23

Mesh Clothes

It isn’t common to see people making all four LoD (Level of Detail) levels.  But, we can do the polygon reduction thing for making a lower poly model for use with a normal map. The challenge is in making the lower poly models. Now Mixamo has a ‘decimator’ online that we can use. It is free to use until July 12, 2014.

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You’ll find it here: Optimize Your Polycount the Fast and Easy Way

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Second Life Avatars & Clothes

Bits of News

The new ‘fitted mesh’ avatars for new users were initially released as no-mod. It appears that has been corrected and the new mesh bodies are now mod-ok. Linden Lab announced the change: Updated Mesh Starter Avatars Are Now Available.

Update: Dagger Faulkwing finds that ONLY the shape of the avatars is mod-ok. So, these avatars still really suck.

Mesh 'People' Starter Avatars
Mesh ‘People’ Starter Avatars

There were also problems with some avatars’ feet sinking into the ground. They say that is fixed too.

Slink is rumored to be preparing a mesh body for release. A picture of it leaked. I am using the Slink hands and feet now, flat and high. The hands I love. The feet are OK. All the appliers for various things make both way too fun. I love the gloves and nails I can use. 

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Kokua & Imprudence Viewers

Kokua/Imprudence Viewers
Kokua/Imprudence Viewers

The team building the Kokua and Imprudence viewers has announced they have moved their bug reporting and code repositories to Source Forge, a well know repository for open source projects.

The Imprudence Viewer’s bug reporting is here.

The Kokua Viewer’s bug reporting is here.

You can read the brief announcement here: Issue tracker move to SourceForge.