Second Life’s Mesh Bodies and Clothes

When the new mesh avatars for new users were first released (5/15) many were concerned about what would happen when someone using one of those bought ‘system’ (e.g., shirt, pants…) clothes and tried to wear them. As was expected we are starting to hear from people about that problem in the SL Forum.

Second Life 2014
Second Life 2014

If new people find the forum they have a chance. But, the Knowledge Base is out of date (example: Controlling your avatar’s appearance), the SL Wiki is out of date (example:  Appearance), and almost any place you look the information fails to make any mention of the difference between ‘Classic’ avatars and ‘People’ or Vampire avatars. If you don’t know, those are the selections new users are going to see when signing up now.

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Bits of News 2014-28 #2

Iris Ophelia has an article up on New World Notes (NWN) about her experience in the as yet unreleased SIMS-4. It is a long article for NWN. See: The Good, the Bad, and the Unclear: My First Impressions of The Sims 4 Create-a-Sim Demo. (Translating for non-SIMS people, Create-A-SIM means create an avatar.)

She writes about what she liked and didn’t. For instance the SIMS developers are going for a CG look not a photo-realistic look. Hats can be worn over hair… apparently any hat over any hair. I wonder how they did that? I would love to be able to wear hats with any of my do’s.

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OMG! Second Life Changing Gaming Rules

Ciaran has an article up on the changes coming to gaming (gambling) in Second Life™. These changes will affect ‘SKILL’ games.

There will now be Skill Gaming Regions… oh, and tier for those is US$345, up from the standard $295. PLUS… a $100 fee for asking to have a ‘Skill Gaming License’ … non-refundable if your app is rejected. And your RL self has to be in a country where the Lab can exercise legal control… where you can be easily sued, I suppose.

Read the details on Ciaran’s post: Coming Soon To Second Life – A Licence To Skill.

Gaia Asking for Help

Gaia Clary of Machinimatrix.org is making a new video tutorial on weight painting for Second Life™. A new post is up on her blog asking for input. See: Weighting with Blender.

The actual tutorial part being worked on is here: Course: Weight Painting (Blender&Avastar).

AvaStar is not required. Plain Blender (2.70+) can be used for the tutorial.

One handy thing is the free ‘blend’ file with example clothes. There is also a free OBJ file with the same models. The models are licensed via Creative Commons Attribution 4.0 with accommodation for the current Linden Lab TOS. The models are not yet weighted, that is for a class activity.

Education in Second Life

Virtual reality/worlds have extensive possibilities for education and training, we all know that, I think we do… But, I suspect most are like me and think little on the problems educators have using virtual worlds as their classroom.

SLeducate - University of Western Australia (UWA)
SLeducate – University of Western Australia (UWA)

If I think about it even a little I realize the first problem is just getting a student into the world and to the right location. The University of Western Australia (UWA) has an article up about those challenges. See: Eliminating a headache faced by all SL virtual educators!

Experience has taught us over the years that existing Learning Islands in Second Life™ don’t really get people new to Second Life to a level of usability needed to take a class. Often people are still figuring out how to use the viewer rather than focusing on the lesson. 

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Bits of Second Life

Second Life™ Market Place

Hamlet has an interesting bit up in the article Update, Emily Short’s Blood & Laurels: From Linden Limbo to New York Times Feature in Four Months. Have you noticed he likes long titles?

MistyMountains_020
Misty Mountains – 2013

The Market Place has seen some odd happenings. This was announced:

[Posted 3:46 PM PDT, 07 July 2014] We are performing unscheduled maintenance on the secondlife.com maturity filters that is causing some Marketplace listings to be listed under the wrong maturity rating.  It is also causing event creations and Classified ads to fail due to the maturity filter. Please check back here for updates as we have them. 

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