Why There Will Be No Jelly Babies in Second Life

For some time I’ve been writing about Jelly Babies or by a more geeky name, muted avatars. They are a major part of the RC Quick Graphics viewer. The muted avatars are still going to be part of the viewer, we just won’t be calling them Jelly Babies.

Render Auto Muting
Render Auto Muting

Jelly Babies is a trademarked name. So, the Lab won’t use it officially. Nor is it to appear in the SL Wiki or Knowledge Base. So, if we continue to call Jelly Babies Jelly Babies the new SL users won’t be able to find them in any of the SL reference material and documentation. Google won’t lead them to the right place and that is a real problem. If you can’t find it in Google, it doesn’t exist…

Read more

CtrlAltStudio Updates VR Viewer News for Second Life

I didn’t notice this until today. David Rowe has explained that his Rift supporting viewer is not going to update until he gets his updated Rift headset. Reference.

✨ Energia ✨
✨ Energia ✨

He is also looking to hear something from the Lab on their Oculus Rift viewer. He tells us his code is more a quick and dirty to get something running. He seems to prefer the Lab’s code as being a better solution.

We know the Lab’s Rift viewer is an October 2014 version. It is being upgraded to current viewer code, of course. But, it also needs to be upgraded to the new Oculus code and enhancements (CV1). So, this is probably quite a bit of work. We don’t have any word on whether this version is just being caught up SL Viewer 5 code or also being updated to use CV1 tech. I would guess it is…

We also don’t know how much of a priority it is. I suspect while important it isn’t all that important. So, we have no idea when we will see an updated Oculus Rift viewer from the Lab or CtrlAltStudio.

VR Latency

I suspect we have all heard about simulator sickness, akin to motion sickness, caused by latency/lag in providing images to VR headsets. Now NVIDIA is showing an experimental zero latency display. The site Road to VR has the story in an article: NVIDIA Demonstrates Experimental “Zero Latency” Display Running at 1,700Hz.

NVIDIA debuted their experimental display at GTC 2016. The current 90hz displays render an image every 11ms. NVIDIA gets an image on screen in 0.58ms. Wow. 

Read more