Second Life: Stipend Delay

Premium Stipends Delayed by Status Linden on ‎2016-07-12 08:56 AM [Posted 8:55 AM PDT, 12 July 2016] We are aware that not all premium members received their weekly stipends. We are currently investigating this issue. Please keep an eye on this [the Linden-SL Grid Status] blog for further updates. Reference

Graphics Cards and VR

The site Road to VR has an article about Nvidia and the changes they are making to improve VR performance and that tech moving into game engines. See: Unreal Engine and Unity to get NVIDIA’s New VR Rendering Tech.

Waiting for my ship
Waiting for my ship

Until recently video cards were given geometry (the mesh world), lights, and a camera position and they rendered an image. As the camera moved the geometry was reloaded shaded and rendered again with mesh and lights in relation to the camera. (Which is technically saying it backward. Consider the camera fixed and to change the view we move the world. Think of your computer screen as the camera. It sits on your desk never moving. Everything displayed on it moves. Thus the reason for reloading geometry.) 

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