Second Life News 2016 w/49

Servers

The main channel got the RC package Tuesday. This is another of those packages with “minor internal” changes.

Homo Faber 3
Homo Faber 3

The RC channels got a new package too. The release notes tell us:

  • Adds Feature: BUG-6377 llGetObjectDetails(id,[OBJECT_ATTACHED_SLOTS_AVAILABLE])
  • Adds Feature: BUG-40871 Add new llGetEnv() constant “region_object_bonus”
  • Internal Changes

These features haven’t made it to the wiki yet. They are at this point beta versions of the functions. The SLOTS_AVAILABLE item is for those working with Experiences. It is handy to know if an avatar has used up all the attachment slots before trying to attach something else to the avatar.

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Second Life News 2016 w/47

This is not the week for news. Because of the US holiday Thanksgiving Second Life™ is in technical lock down, no changes. So, there are no server upgrades this week, main or RC channels.

Untitled
Untitled

Viewers

Viewers are included in the tech freeze. So, the main viewer at version 4.1.2.321518 will remain there until Monday 11/28 or later. Word is it is much more stable than the previous version. It has a lot of fixes.

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Peace Comes to Second Life… Really?!?

Well, for about a minute… when all the guns in Second Life broke… Now, there are work around steps and viewer fixes and… Whatever, you can again shoot those deserving of annihilation.

So, what happened? Why can’t I shoot that scumbag werewolf and save the hot mini-skirted damsel? Seems the Lindens fixed a problem in the process of building Horizons, that’s my thinking. As they expanded controls for use with Advanced Experience Tools (AET), Horizons is an advanced experience, the scripting functions needed a bit more control. So, as reported some time ago we got new SIT commands. See: Second Life News 2016 w45 and for more details Scripting.

Fallout Wasteland - liqueur.felix
Fallout Wasteland – liqueur.felix

I suspect somewhere in that process the Lindens noticed some REALLY OLD bugs, think beginning of SL time, which are now just oddities for most scripters and fixed them to make it easier (and likely make it more logically correct) to do Horizons. The result is all the weapons designed to deal with those bugs/oddities broke.

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