#SL Server Performance

People notice problems and complain when the problems interfere with their Second Life. We say much less when things work well. In the line of the latter there is an interesting aside to Friday’s huge meeting in Denby.

Simulator User Group 11-2011

The meeting was the weekly Simulator User Group. It typically has 10 to 20 attendees. This past Friday it filled to capacity. At one point there were 80 people in the region and 30 to 40 in the two adjacent regions.

The meeting was interesting in its own right. But, an interesting bit of information is how well the region did handling the crowd.

In the image I have with the article #SL Server News Week 44 you can see a region performance meter displaying the script count, memory use, and time slice used by each avatar’s scripts. The maximum script count was 174, which is high but not uncommon. It looks like the median script count is around 10.

I was curious to see how the region was holding up. I wasn’t about to start dancing or running in circles. I did not want to do anything that would have any possibility of crashing me out of the region. I  had problems getting in when the occupancy count was 54.

The viewer statistics (Ctrl-Shift-1) show region performance. Time Dilation is an indicator of how well the region is or isn’t handling the region’s script load. With 60+ avatars in region Time Dilation was staying in the range of 1.00 to 0.90 most of the time, which I think is rather impressive.

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#SL Server News Week 44

A few surprises this week, not the good kind. Some problem has been preventing regions from shutting down and coming back up on the new code. This affected thousands of regions. All of the ones affected by the problem are in the main release channel. Support was swamped. The roll out of the new server update was delayed for several hours.

Server Scripting User Group 11-2011

Speculation by some is that the recent OS Update was causing the shutdown problem. Oskar Linden pointed out that they have had shutdowns since the update and those shutdowns worked just fine.

Tuesday’s roll out was delayed as problems were resolved. The roll finished on Wednesday. So, Wednesday’s roll was pushed to Thursday. The details for the week follow. Simon Linden says investigation is ongoing and some fixes are in the pipeline.

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#SL Region Crossings

Well… things are a mess in regard to region crossings. Andrew’s Friday afternoon meeting was overrun with region owners, sailors, and aviators looking to find out when regions crossings would be working better. 54± people were in Denby, which made it hard for me to get in. Later in the meeting there were 80 people in the region. Persistence does work. 40+ were in Longfellow and 10 or so were stuck in Hanley.

Full Regions for Server Script Meeting

Some of the meeting was relayed to the Second Life Beta group chat.

Since the latest server update and the recent kernel updates region crossings with vehicels have become a problem. Walking or flying across is less of a problem then attempting to drive, sail, or fly a vehicle across.

There is also concern about the Havok upgrade that went into testing this week.

Whatever the case, sailors and aviators showed up in mass at Fridays user group meeting. I’ll have more information later, after I have time read through some chat logs and meeting minutes. Watch for Server News.

New Things Coming to #SL

For some time I’ve read the blogs and posts of SL users saying the Lindens developing Second Life needed to spend more time in SL. The idea being that if they used the product rather than just developing what they think we need, SL would be a better place. I think it is a good idea.

It seems Rod and Will think that is a good idea too. Hamlet posted, “Linden Launches Monster-Dodging Game for Premium Users UPDATE: Rod Humble Explains — It Was Made With New Tools Coming Soon for SL Game Developers” which is about a new game in Second Life. He has been chasing down his contacts in the Lab to find out what is up with that.

A quote he got from Rod says they built the game not to be building games, but to learn what tools are needed to be able to build games in Second Life. That pretty much is the idea many of us have put forward for Lindens. Walk in our shoes and you’ll understand. The Lab has now done that. They built a game to find out what we are up against.

Whether walking in our shoes is a better idea than listening to us is yet to be seen. I am more and more certain that the idea of transparency for the Lab’s development is a thing of the past. Much like Obama’s idea of government transparency has faded.

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Bits and Pieces Week 44

Teleport Problems

More people are having problems teleporting and see the message about Granting Capabilities. One can usually get around the problem by using the World Map. Re-logging can sometimes clear the problem. Others feel it is the region one is in needing a restart.

New Destination Guide

The new 3.2.2 Development Viewer (244260) pops the Destination Guide Bar open after login. This makes it much nicer and easier to use.

Destination Guide

This development viewer is slow. I get 4 to 6 FPS in my cottage. Ping is horrible, 600+ms. A quick change to Dolphin Viewer 3 didn’t fix the FPS problem but did cut the ping in half. The region was good, Time Dilation 1.00 and Physics 45 FPS.

SL News – Boring

In general the Lab is working on its secret projects and performance improvements. Also, we are entering the holiday season for the Lab’s staff, which means no big projects or changes start. All combined that makes for little interesting news.