Second Life News 2014-45 #2

ADITI

There is a bug some encounter when logging into ADITI, the preview grid.

BUG-7707“Login at last location” not working for any region on Aditi & other assorted weirdness with teleporting.

Don't Panic 2014 - End of Game
Don’t Panic 2014 – End of Game

For now the Lindens think it has something to do with which inventory server your viewer has connected to. Simon Linden said, “…one of the back-end servers for this grid was having troubles and that’s behind some of the problems like logging into the last location.”

Until the Lindens fix it, there nothing we can do to get ‘last location’ working.

Maestro Linden advised us, “There was also an issue until yesterday [Wed 11/5] where Aditi mainland had “Allow Direct Teleport” disabled.  So you’d end up at a telehub in Ahern when trying to TP to Morris, etc.” He also advised us that the ‘troubled’ server had been fixed. I tried last location in ADITI this morning. It worked correctly. 

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Second Life News 2014-45

Servers

There is a roll going to the main channel this morning. The Deploy thread in the forum describes it as ‘minor improvements’. Not much to go on.

RC Channels

There is no package ready for the RC Channels. Caleb Linden says there will be no roll of the RC Channels.

Deyanira Yalin - Builder's Brewery Class Instructor
Deyanira Yalin – Builder’s Brewery Class Instructor

Problems

I am seeing more people complaining about texture loading and render stalling and things remaining gray or blurry. It is still a small number of people, which means the Lindens are not going to turn their attention to the problem. They are watching for problems from Pipeline and CDN changes. So, that may reveal the problem.

If you are consistently running into the problem, file a JIRA. To helpful the Lindens needs lots of detail and a way to reproduce the problem. If this is a timing issue, the Lindens may not be able to reproduce it from within the Lab, they are sitting on the servers and miss out on some of the problems we see.

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Second Life Bits 2014-45

Flickr I am finding lots of people that make amazing images using Second Life. Blanche Foxclaw is one of the people that is posting images I like. Nebraska Oddfish has posted an image of her ‘average experience… a small number of people are complaining about this problem. Fab Free Help Wanted Fabulously Free is looking … Read more

Second Life Performance Boost

Market Place

Yesterday about lunch time the Lindens posted a blog article titled Performance, Performance, Performance. The surprising part, at least to me, is the performance improvements made to the Market Place. I’ve been covering the coming change to Viewer Managed Market Place. But, I don’t recall hearing about Market Place (MP) performance improvements.

Whatever, the Lindens say they are seeing a 70% faster response time and pages load 30% faster.

Builder's Brewery Materials Class
Builder’s Brewery Materials Class

Group Chat

I’ve been sort of covering the improvements to group chat. News in this area is almost always after the fact. The Lindens have realized that whenever they say anything about changing something they get complaints about how the change is the cause of whatever problem users are having. So, they think they get better feedback on some things if they change and listen before saying anything.

This last week we have been running on new code in the chat servers. The metrics say things are MUCH better. I know I haven’t got a ‘cannot connect’ error when trying to comment in group chat this past week. But, I have also been busy and not in world much either. 

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Second Life Inventory & Performance

Over on SLUniverse the question was asked about whether large inventories degrade viewer performance and cause region crossing problems.

Oct 2014 - Testing Alchemy Viewer
Oct 2014 – Testing Alchemy Viewer

Trinity Dejavu give a pretty good explanation of how inventory size affects viewer performance here. I think basic information needed for understanding inventory was skipped over and a couple of points could have been more accurate. So, I added my 3 cents worth and I’ll post it here too.

To understand inventory one needs a basic idea of how assets, the stuff in your inventory and the regions, are handled by the Second Life™ system. I’ll keep it lite.

Everything in SL is a collection of vertices and textures/images. Primitives, cubes, spheres, etc., are just some numbers; type, size, rotation, and position. The lists of vertices for primitives are built into the viewer, so no downloads beyond the parameter values. So too the avatar is built in. All that is ever downloaded for primitives and the avatars is a list of numbers, parameters. For the avatar we call the values collection: Shape.

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