Here is the video of the Project Bento user group meeting. There is a POST meeting video that I am working on. It has good information. Cathy Foil was answering questions from her experience with Bento from building MayaStar Bento support.
Dan Linden, at the Server Beta UG, elaborated a bit about project Bento going live SOON, saying, “And by live, I mean the server component that will allow the upload of Bento meshes animations that have additional bones. The Bento Release viewer is still a ways off. You’ll need a Bento Project Viewer to see Bento content for now.”
When we upload mesh items, clothes or other things, one of the questions is how many polygons can I use? An alternative of that one, how many should I use, is also common.
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For the second there is no ‘numeric’ answer for the ‘should’ version. The common answer is: as few as will do the job. But, how many can we use? Is there a limit?
Things go in cycles. Have you noticed? Second Life™ tutorials certainly seem to come in waves. For instance Strawberry Singh has redone her Avatar Physics tutorial as a video. See: Second Life Avatar Physics Tutorial or jump directly to the video tutorial at YouTube. I suggest you read Strawberry’s article.
Strawberry’s is a nine minute video that covers the information you can find detailed in the Firestorm Viewer’s wiki: Firestorm Avatar Physics, with a bit more detail. Everything you really need to know is in the video. I think she did a pretty good job on the video.
She points out that your mesh body and mesh clothes have to be rigged for Avatar Physics, otherwise your boobies and other parts won’t bounce. The only way you can know if an item is correctly rigged is to try the demo. Merchants just don’t put this stuff in the promo material, at least not in-world. They are a bit better in the marketplace.
According to what Strawberry is told only the Belleza body has butt bounce. From firsthand experience she says Slink and Maitreya bodies do not, just breast and belly bounce.
Inara has an update from the last meeting that looks complete and has audio from the meeting. See: Project Bento User Group update 2 with audio. She has broken the audio clips up by topic, which is handy.
For those short on time, the meat from the meeting:
Here’s your chance to be in the movies. The Lab has posted a Second Life casting call for a Drax machinima (1/14/16). If you are interested in showing off what you are working on, be at Bento Island, ADITI January 19 at noon (SLT – PST). The region won’t open until noon.
They’ll change the avatar when pigs fly… WELL!?!
While you cannot enter Bento Island early, I advise you to log into ADITI, the preview grid, early. The last few weeks have proven the log in process for ADITI is slow and flawed. I have yet to see my inventory update as the planned changes are supposed to. So, I’m pretty sure the new ADITI login process is not in place.
The notice advises those with avatars to show contact Draxtor Despres inworld. Provide him pictures and as much information about your creation as possible. I suspect he is looking for color and human interest and has less of an interest in the technical. What tools you are using will probably be pertinent.
Project Bento is one of the biggest changes to the Second Life avatar ever! More than 90 new bones have been added to accommodate features like subtle facial expressions, articulating fingers, smoothly-flapping wings, waving tails, and much more that was previously impossible or required complex workarounds.
If you’re a creator who’s testing out Project Bento, or one who’s eager to give it a try – now is the perfect time! We’re looking for creators to show off some of the possibilities of Project Bento for an upcoming episode of The Drax Files. There are detailed instructions on how to get started and how to get to the beta grid (aditi) on our wiki page. (TIP:Testing on Aditi does not cost you upload fees!)
Over on Mesh Body Addicts Lildaria has written an article with that title, Truth About Events (NSFW±). She touches on a pet peeve of mine, but her prime point is the problem we are starting to have… having… with events.
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It seems that people are staying longer at events because they have a hard time getting in. If you leave, it may be a day or two before you can get in again. So, demos are downloaded and tried on while people are at the event. This puts a load on the region server and lags it more than their just being there.