I see this subject come up every so often in the forum, why did the Lab make things so big, not to-scale?

In the 2004 era of Second Life® (SL) the default avatars were 7’ for males and 6’ for females. Camera angles and settings were adjusted to give, in the Lab’s opinion, the best view. Buildings, doors, and furniture were designed to accommodate those conditions, basically the camera above and behind the avatar.
But why those settings?
We are legion…
It seems everything in SL played into making things big. Making the default avatars 7’ and 6’ tall is sort of a chicken and egg conundrum. Are things big because of the avatar or is the avatar big because of all the things?
Neither. I suspect the Lab put some thought into deciding on size and general scale. So, I think it was more of a planned thing than avatars or things making SL what it started as.




