A reader, rhet0rica, noted that much of the previous September report was fake. Seems fake news is everywhere. But rhet0rica caught it. I went looking to see what happened. An interesting conversation followed with Grok about why it gave me a load of BS. I may write about that later.
Created with Adobe Firefly…
Below is an actual comprehensive summary of Second Life™ technology updates, new features, and releases for September 2025, covering official Second Life (SL) platform changes, viewer updates (both official and third-party), and related tech announcements. The summary is based on verified information from the specified sources, filtered strictly to the period of September 1–30, 2025, and excludes non-tech topics like events or community news. The report is organized by major update categories. Notice the references: [web:1] and similar. These now actually do point to the subject discussed.
This month’s summary covers “Second Life™ (SL)” technology updates, new features, and releases from September 1, 2025, to September 30, 2025, focusing on official platform changes, viewer updates (official and third-party), and grid/performance improvements. Information is synthesized from official Second Life sources, third-party blogs, and relevant X posts, prioritizing factual details on announcements, rollouts, bug fixes, and integrations.
I am using Grok to collect and organize the information. Then I tweak and add to the text. Hopefully making it a bit more understandable.
Official SL Platform Updates
“September 3, 2025: PBR Materials Enhancements” – Linden Lab rolled out updates to their “Physically Based Rendering (PBR)” system, improving texture rendering for reflective surfaces and dynamic lighting. This update enhances visual fidelity in regions supporting PBR, addressing user feedback on performance lag [web:1](https://community.secondlife.com/news/tools-and-technology/).
There is an SL oddity apparently in all viewers. When capturing images, we residents call it photography, reflections are lost in the captured images unless the image and screen resolution are the same. I have not yet updated my monitor. So, I run at 1920x1080px. If I capture a higher rez image, usually 3000x1576px, the reflections are gone. ☹
This summary organizes key technological updates, new features in Second Life™ (SL), and enhancements to SL and third-party viewers based on announcements and releases during August 2025.
There is some stuff for the every day not so technical user.
Second Life Core Platform Updates
Second Life Viewer Release: 2025.06 (Version 7.2.1.17108480561) – Released August 28, 2025
Inventory Favorites System: Users can now mark items (e.g., outfits, objects) as favorites for quick access, improving inventory management. This community-requested feature streamlines organization and reduces clutter.
Avatar System Improvements: Enhanced skeleton reset as a networked ViewerEffect for better synchronization; fixed hand size settings not saving; restored full 90-degree upward pitch in mouselook camera mode; resolved anti-flipping regression in mouselook.
Camera and Movement Enhancements: Improved arrow key movement description; fixed teleport history landing height issues; added “Disable Camera Constraints” and “Disable Minimum Camera Zoom Distance” options for greater flexibility.
Chat and Voice Fixes: Fixed empty conversation logs; enhanced emoji picker for correct insertion; resolved voice echo across regions (Vivox to WebRTC transitions); improved voice reconnection after tuning; fixed slider text truncation in voice settings.
Content Creation Tools: Mesh uploader now allows reducing material counts; detailed LOD (Level of Detail) information in Build Tools; better error messages for texture uploads.
UI and Text Polish: Automatic placeholder text selection in fields; fixed blurry thumbnails; resolved issues deleting links to worn objects; improved “Away” status handling.
Environment and Rendering Fixes: Fixed shadow FPS drops on Mac vs. PC; resolved stream toggle greying out; corrected viewer URI links for parcel maps.
Stability and Crashes: Numerous crash fixes, including those related to notifications, voice connections, and SD (Serialized Data) handling.
System Improvements: Enhanced performance for inventory finder floater; memory allocation fixes; OpenJPG and PBR texture panel improvements.
Impact: This release incorporates community feedback via GitHub and the SL Feedback Portal, focusing on quality-of-life enhancements. It builds on prior updates like glTF mesh import (from July) and supports ongoing WebRTC voice rollout. Download available via official SL site; full notes at releasenotes.secondlife.com.
The is my second attempt at summarizing what has happened in Second Life™ in the last month. Last month and this month I used A.I. to find websites that cover Second Life™ technology. I’ve culled several of the June A.I. picks for source information and added others.
Mobile App Updates: The Second Life Mobile app, still in Beta for Premium and Premium Plus users, continued to evolve with performance enhancements and bug fixes. No specific July 2025 updates were announced. June 2025 updates highlighted features like the Lobby for quick access to chats, friends, events, and blog posts. Also Linden Reward Streaks for earning free Linden Dollars daily. These updates likely saw minor refinements in July.
Still undecided on what to do with this blog. I use it for historical reference. Stuff like when the Lab introduced mesh and other historical references.
I play more in Second Life now. I put more photos into the Second Life(TM) Forum. I only pay a ‘little’ attention to what is happen technically in SL. There are big changes; mirrors, PBR, new scripting language… and more. Still it seems to be happening at a slower pace, at least in my perception. So, I’ve left the technical reporting to Inara.
SL22B
I used the Destination Guide to grab a Land Mark (SLURL) to get into SL22B. I saw the Observatory listedd and was fascinated by the image. I wanted to see that thing. So… I go looking.
When I TP’d in I was at that location and the ‘thing’ was right there. But it wasn’t twisting and rotating as in the promo image. So I didn’t immediately connect the location and ‘thing’. Duh!
As of January 1, 2023, the Slink brand of bodies and clothes is closed. Short notice. Siddean Munro announced the closure January 1 effective immediately.
For many of us this is a big deal. I am a Slink fan girl. I love my Redux Original body. AKA the Physique body. It is my everyday body. And when I make clothes, I make them for Slink.
The reasons for Siddean deciding to close are given on her company’s blog: Slink is closing – 1-1-2023 (PDF version of the page).
Slink Closing
I appreciate Siddean and her contributions to the Second Life community. I believe her bodies have always been and are the technological leaders in the field. There is no technically better body.
I am saddened by the closing and to learn of the stresses in Siddean’s life. I wish her and her’s the best.
While I have not been paying a lot of attention to other bodies, I have from time to time looked at them and played with demos. The leader in the field is unquestionably Maitreya. I have Maitreya demos. I do not like the body because of how the shoulders are made and how the joints animate. Both are deal breakers for me.
So, now I will be looking at alternatives. While I had been thinking of a change to Cinn & Chai they are part of the Slink empire that is closing. That idea is out. But I am glad I purchased Cinn & Chai during the recent sale.
I suppose I may do reviews of the various bodies as I look at them. But there is no rush. The Slink bodies will continue to work for years to come. And there is a huge inventory of clothes for the Slink bodies. While few designers are designing for Slink these days, and the number is likely to decrease, there are numerous designers designing for Slink and lots of clothes for Slink. I know I bought over 150 new dresses and other clothes in 2022. So, no need for immediate change.
I read a lot of the thread, its about 8 pages as I write this. But, the actual changes weren’t posted in the thread. So I went looking for them. The blog Glamour Sause posted New Rules at Flickr – What can you do?by Kess Crystal. She has a good take on what is happening.
The Email Notice… ?
Flickr has sent out an email. It doesn’t really notify you of the change. There is what I thought was a promo splash, Flickr Forever. But, no it is an article about a TOS change and more limits on Free Accounts.
The changes affect only those of us using a free account. The big changes are;
No Moderate or Restricted level images
Only 50 private images.
Only Safe accounts – if your account is rated Moderate or Restricted by Flickr you have a problem. Click for how to fix it.
If you do photography in Second Life™ or consider it screen captures then you likely want better images. Possibly you may even want to create impressive images and sell them as NFTs.
Focus Magazine is putting on the FOCUS Photography Fair. They are promoting it as; Poses, Props, backdrops, lighting, and more.
Promo Poster
Having been there I can say they have done an impressive show. I’ve found a number of things I did not know were available in SL. Some of these items make it so If you are not an SL builder you can still manipulate the world to make the images you dream up.
I have found posing hands in Black Dragon especially tedious. There is a Bento Hand poser at the fair. It does a great job of allowing me to easily manipulate hands. Yay! But, I have to do that before I start BD’s Poser. Boo! Still it helps.