Everything ends. It is just a matter of when. We hear this story of Second Life™ ending all the time. It is not new. Lots of Chicken Little. That SL has not ended, does not mean it won’t. The sky COULD fall. But, I think we will have plenty of warning should the end draw near.
Mediterranean girl by Annahyss Resident, on Flickr
I came to Second Life from Myst Online, which has closed and come back a number of times. So, I’m used to games I like closing. Rizom is another one I liked and played for a time. It too closed and came back. Others just closed. Continue reading →
VMM or Viewer Managed Marketplace, is getting close. There is a recent wiki page that was created in November 2014 that has just updated. The beta testing information is still there. It instructs one on how to get involved in testing and refers people to the LS Knowledge Base for more details on using VMM.
Someone in the forum is thinking now is the time to cash out their dollars for Euros. It might be. But, it is not a simple decision. Both market and personal factors set when is best.
Today the exchange rate is US$1.00=€0.95. (That changes by the minute) January 1, 2015 it was €0.826. So, if you cashed out US$1,000.00 in January you got €826. If you cash out today, you will get €951. Is that a good deal? It depends.
Dollar to Euro Exchange Rates 2015
According to the graph the trend is a strengthening dollar and a weakening Euro. So, the longer you wait the more Euros you are likely to get for your dollar. Said another way, euros are getting cheaper, losing value. The problems with Greece and the European banks is portending big problems. People are abandoning the euro in anticipation. Continue reading →
As I read the account of what is happening. I notice a similarity to many politically based legal disputes; delay, require more paper, drive legal costs up, never provide a clear point to oppose, … just an endless stream of obfuscation and delay.
Is the Lab deliberately using stalling tactics? Are the attorneys billing hourly? What’s going on? We can’t know.
Whatever the case, Skip Oceanlane, CEO, is now asking for your help. I suggest you read the articles he has been posting for months and make your decision as to whether you want to help. As it is now it is looking like the Lab, deliberately or not, has reached the point of abusing this SL business owner. It certainly appears to be the way to drive businesses out of Second Life.
December 12, Friday, there will be a meeting for discussion of the new Marketplace features. It seems few merchants know much about the coming change. The announcement is here: In-World Feedback Session.
I guess this tells us how few residents actually keep up with SL news, either via forums or blogs. Of course that reflects a similar RL fact that only about 20+ million of 300+ million people in the U.S. watch TV news (national news). Continue reading →
We have known for a short time that a revised Market Place tool is coming to Second Life™. Yesterday the Lab posted that they have a Beta Version running in ADITI, the preview grid. The announcement is here: Viewer-Managed Marketplace Available on Aditi. (VMM)
The Merchant Outbox is out. We will now have a new management tool that opens from within our Inventory panel.
If you’re like me you are wondering how this affects existing items we have in the market place. According to the KB there is a way to migrate listings in the Market Place to the new system. It appears we are basically finding the UUID, or some kind of ID, of an existing listing in the Market Place and matching it to a folder in our inventory.
For information on how all this works, see the KB article.
We have and are hearing lots of complaints about how some number of avatars lag our Second Life™ experience. If you open up the Viewer Stats (Ctrl-Shift-1) and look at server performance (Simulator: Time Dilation, Sim FPS, Physics FPS, and others), you often find the region server performing well; TD=0.999, Sim FPS=44-45, Physics=44=45. Even with lots of avatars in a region. So, it isn’t region/simulator lag that is the problem. Over the last year large steps in reducing simulator lag have been taken with CDN being the most recent. The lag is now in our viewer.
Render Auto Muting
There is a value the viewer displays labeled Avatar Render Cost (ARC). In November 2011 I wrote about ARC and how to use it, as it had recently changed. (See: #SL ARC Replaced) Things have changed since then. We now find the value displayed in two different ways. Try: Top Menu->Advanced (press Ctrl-Alt-D if you do not have that menu item)->Performance Tools->Show Draw Weight for Avatars. This will display a colored text above avatars showing their ‘render cost’. This does clutter the screen, but makes it easy to see which avatar has what ARC. Continue reading →