The End of Second Life?

Everything ends. It is just a matter of when. We hear this story of Second Life™ ending all the time. It is not new. Lots of Chicken Little. That SL has not ended, does not mean it won’t. The sky COULD fall. But, I think we will have plenty of warning should the end draw near.

mediterranean girl

Mediterranean girl by Annahyss Resident, on Flickr

I came to Second Life from Myst Online, which has closed and come back a number of times. So, I’m used to games I like closing. Rizom is another one I liked and played for a time. It too closed and came back. Others just closed.  Continue reading

Second Life: Viewer Managed Marketplace

VMM or Viewer Managed Marketplace, is getting close. There is a recent wiki page that was created in November 2014 that has just updated. The beta testing information is still there. It instructs one on how to get involved in testing and refers people to the LS Knowledge Base for more details on using VMM.


Princess by Iris Okiddo, on Flickr

See: Viewer-managed Marketplace (Beta)  Continue reading

Second Life: Euro-Dollar Exchange Rate

Someone in the forum is thinking now is the time to cash out their dollars for Euros. It might be. But, it is not a simple decision. Both market and personal factors set when is best.

Today the exchange rate is US$1.00=€0.95. (That changes by the minute) January 1, 2015 it was €0.826. So, if you cashed out US$1,000.00 in January you got €826. If you cash out today, you will get €951. Is that a good deal? It depends.

Dollar to Euro Exchange Rates 2015

Dollar to Euro Exchange Rates 2015

According to the graph the trend is a strengthening dollar and a weakening Euro. So, the longer you wait the more Euros you are likely to get for your dollar. Said another way, euros are getting cheaper, losing value. The problems with Greece and the European banks is portending big problems. People are abandoning the euro in anticipation.  Continue reading

Second Life’s Capital Exchange Game

This is an ongoing saga. Capital Exchange is a stock market simulation game caught in the Lab’s rules for Skill Gaming. For months they have been arguing with the Lab’s attorney (s).

Leo at LEA16

Leo at LEA16 by Leonorah Beverly, on Flickr

There is a new update on the process: March 2015 Skill Gaming Update.

As I read the account of what is happening. I notice a similarity to many politically based legal disputes; delay, require more paper, drive legal costs up, never provide a clear point to oppose, … just an endless stream of obfuscation and delay.

Is the Lab deliberately using stalling tactics? Are the attorneys billing hourly? What’s going on? We can’t know.

Whatever the case, Skip Oceanlane, CEO, is now asking for your help. I suggest you read the articles he has been posting for months and make your decision as to whether you want to help. As it is now it is looking like the Lab, deliberately or not, has reached the point of abusing this SL business owner. It certainly appears to be the way to drive businesses out of Second Life.

Second Life’s Viewer Managed Marketplace

December 12, Friday, there will be a meeting for discussion of the new Marketplace features. It seems few merchants know much about the coming change. The announcement is here: In-World Feedback Session.

I guess this tells us how few residents actually keep up with SL news, either via forums or blogs. Of course that reflects a similar RL fact that only about 20+ million of 300+ million people in the U.S. watch TV news (national news). Continue reading

Second Life News 2014-47 TPD

This past Friday was the Third Party Developers meeting. Chakat NorthSpring has a video of the meeting: Second Life: Third Party Viewer meeting (21 November 2014). These meetings are consistently getting shorter. This one is down 30± minutes or so.

Blood Letters #21

Blood Letters #21

A couple of extra Linens were in attendance Friday; Brooke, Xiola and Bazz.


Oz Linden did his usual recap of viewer devlopment. He says they have lots of stuff in progress. Continue reading

Second Life: Viewer Managed MP

We have known for a short time that a revised Market Place tool is coming to Second Life™. Yesterday the Lab posted that they have a Beta Version running in ADITI, the preview grid. The announcement is here: Viewer-Managed Marketplace Available on Aditi. (VMM)

There is a JIRA Project for reporting bugs and requesting features. More information on using the new Market Place is available here:  VMM Beta Knowledge Base.

The Merchant Outbox is out. We will now have a new management tool that opens from within our Inventory panel.

If you’re like me you are wondering how this affects existing items we have in the market place. According to the KB there is a way to migrate listings in the Market Place to the new system. It appears we are basically finding the UUID, or some kind of ID, of an existing listing in the Market Place and matching it to a folder in our inventory.

For information on how all this works, see the KB article.

Second Life Performance: Render Muting

We have and are hearing lots of complaints about how some number of avatars lag our Second Life™ experience. If you open up the Viewer Stats (Ctrl-Shift-1) and look at server performance (Simulator: Time Dilation, Sim FPS, Physics FPS, and others), you often find the region server performing well; TD=0.999, Sim FPS=44-45, Physics=44=45. Even with lots of avatars in a region. So, it isn’t region/simulator lag that is the problem. Over the last year large steps in reducing simulator lag have been taken with CDN being the most recent. The lag is now in our viewer.

Render Auto Muting

Render Auto Muting

There is a value the viewer displays labeled Avatar Render Cost (ARC). In November 2011 I wrote about ARC and how to use it, as it had recently changed. (See: #SL ARC Replaced) Things have changed since then. We now find the value displayed in two different ways. Try: Top Menu->Advanced (press Ctrl-Alt-D if you do not have that menu item)->Performance Tools->Show Draw Weight for Avatars. This will display a colored text above avatars showing their ‘render cost’. This does clutter the screen, but makes it easy to see which avatar has what ARC.  Continue reading