Second Life Mesh Clothes Tutorials

Update: See Mesh Deformer Changes for an update on mesh clothing.

There are several people that make tutorials for Second Life™. Others explain aspects of Second Life. We can find their stuff in blogs, web sites, on YouTube and Vimeo, and amazingly enough in the SL Forum. Of all those the stuff in the forum seems to be the hardest to find. So, here are a couple of the forum jewels.

In modeling mesh that moves, avatars and clothes, the arrangement of the vertices and how they form loops of quadrilateral polygons is an important concept to understand. Arranging them well determines how well the model can flex. The arrangement of vertices and faces is referred to as the model’s topology.

Mesh Modeling Topology
Mesh Modeling Topology – By: Codewarrior.

Codewarrior Congrejo has a couple of good tutorials in the SL Forum. I think both are too good to just be buried in the forum. They will get little love from Bing & Google. Quickly they will scroll out of sight on the forum. So, I’m putting links here on my blog.

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New Penny Patton Shapes Released

I like a lot of the work that Penny does with getting regions and avatars scaled to realistic proportions. So, when I saw that she had released new shapes I wanted to check them out. She has a blog article about them here: More Vitruvian Shapes!

The picture is one she made to show the difference between the Linden Made Shapes and the to-scale-shapes she makes and recommends.

Free Second Life Shapes
New Vitruvian Shapes by Penny Patton

You can find Penny’s Market Place here. The Vitruvian Shapes discussed are here. And the cost is: L$0, which you can’t beat. 

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RedPoly and Mesh Upload

Redpoly has a new tutorial video out. It is for the people buying mesh clothing kits that plan to sell the clothes made from the kit. Check it out and then I’ll explain why the kits are sold in such a complex way.

[youtube epaA9AmD81w]

Creators making mesh clothes and uploading their model are shown as the creator in the objects’ properties in-world. But, if you buy a mesh kit, usually a mesh object and template files, the creator that uploaded the mesh object shows as the creator. This kit misnaming creates problems for everyone.

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CCIIUG Informally Closed

Content Creation Improvement Informal User Group (CCIIUG) is informally disbanded… or temporarily just not meeting. Geenz Spad was facilitating the meetings. When asked directly on Wednesday at the Open Source UG Geenz said, “Informally, for the time being. Sadly, not much was actually getting done there and sadly I don’t have as much time as I used to for the group.”

I’ve written about the group several times. Click CCIIUG in tags (to the right) to get a list of the articles.

This is a group that had excellent potential. Geenz is the primary doer in the Materials project. I am not clear on whether Geenz is bound by an NDA or his personal desire to get things finessed before going public. I think it is a combination. Without his being able or willing to talk about progress on the Materials System there is very little fresh meat for this group. Thus interest in it has died. 

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