Second Life Changes

This past few days playing in Second Life™ I’ve been exploring. The LEA regions are impressive. Of course, the Halloween regions have been fun. In all these regions the difference I notice most is the use of mesh. There are more mesh homes and features than ever before. Mesh is everywhere.

Invictus Ruines
Invictus Ruines

Having a new computer helps too. The visuals are way better. But, it is the use of mesh that is transforming Second Life.

Well built mesh reduces the Land Impact cost and the render load on our computers. Well made mesh clothes also lower the render cost. As these costs started dropping I assume the Lindens noticed. So, this could be a significant part of the reasons for increasing prim limits on the regions.

Whatever, SL is looking better.

SL Location: Invictus

Second Life: Prim Allowance

I’ve reported on the rumors that started in earnest Tuesday. There was a trickle of rumor the week before… what happened was the RC channels got the update from 15,000 prims to 22,500. A few people noticed and wondered, speculated. But, on Tuesday the main channel got the server upgrade that raised the limit on way more regions in the mainland.

The upgrade is rolling to the mainland as a test. Over the next couple of months it will continue rolling out to more of the grid. The private regions will be last as the Lindens want all the problems out before it moves to what they consider their premium product. Patrick would like to have it all rolled out before Thanksgiving (US holiday). But, the estimate is 2 months… he is being conservative.

There is an option to take a region to 30,000 prims. There will be a cost and there is a Premium membership aspect too. But, that may be a couple of months away. The 30 limit is toward the end of the testing period.

In testing they took the prim count up near 80-100k and found no measurable server side lag. However, it could be a problem for older computers. I’m so glad I built a new computer. Now if the Samsungs just weren’t burning up…

Second Life: Rumor

Some people have noticed the prim limit on their parcels increasing after the server update. I concentrate only on how many prims I have available and I don’t pay a lot of attention to that. I look if I have to rez something. So, while I think I have more prims available after this update, I’m not sure.

If your region hasn’t updated yet, look before and after the update. What are you finding?

UPDATE: 11/1 @ 10:52 AM – Whirly Fizzel:

11-01-2016 07:27 AM

I asked about the capacity increase on Live chat and the Linden said it is not a bug, that there was a roll to increase the prim useage on Mainland and that there would be a blog post from LL soon.
I asked if it was okay to say that LL confirmed this wasn’t a bug and he said yes.
Soooo… watch out for that blog post!

Reference

UPDATE: 

Hi!  Over the next couple of days there will be some changes coming. The deploy will happen in stages. So as you see these changes rest assured it is normal and is happening as intended.

On November 3, we will post an official blog along with a video where I will have all of the information and details regarding these changes.

Keep an eye on the Official Blog, on Thursday for more info.  

Reference

 

Second Life gets a 360 Camera

Yesterday I published my update on the servers and viewers. Monday Inara published hers. Today the Lab announces a new Project Viewer: Second Life Project 360 Snapshot Viewer version 4.1.2.320965. The release notes are here. Download.

I’ve written about this feature coming. Now it is here, almost.

The release notes describe the project as:

The existing viewer snapshot system (control-shift-s) is being extended to add a mode where you can take a picture that encompasses all directions at once.

Placed in a suitable web site with some HTML and JavaScript, the image can then be scrolled to look around as though you had a window into Second Life at the moment the picture was taken. Please visit our wiki for details

This is also integrated with a number of other Snapshot improvements contributed by the author of the Black Dragon viewer.

The SL Blog announcement is here: A New Perspective on Second Life.

 

Second Life: MS Translator Change Coming

Microsoft has announced that their translation services are changing. The date is April 30, 2017. They will be changing to a new set of API’s they named Azure.

Time passes by
Time passes by

I have no idea how many, if any, SL Translators depend on the Microsoft API’s. But, those that do will need to change. 

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