#Second Life News Week 15

There is a little bit of breaking news today and a couple of good tips. I’ve rolled the server and viewer news together. the viewer news is mostly in regard to coming features and fixes.

Viewers

The Runway Project Viewer is version 3-3-0-252906. This is the viewer being used to find the cause of Cloudy, Blurry, and Grey Avatars.

I asked Vir Linden about blurry avatars today. They have found a number of problems that cause it; caching, texture baking, texture pipeline, etc. They understand a number of the causes. They also have some causes they don’t have figured out and some cases are still unexplained. So, the problem is not yet completely diagnosed.

For those parts they understand, they are writing fixes. But, it looks like the problem will continue. Oz Linden expects it to take significant time to fix. That’s the impression I get listening to various Lindens in that circle.

The ‘invisible-avatar-on-two-monitors’ problem has been fixed. I’m not sure which viewer version the fix is in.

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PathFinding Update Week 14

There is stuff happening in Pathfinding. This past week has seen several changes roll out. A new Project Viewer and another version of the Pathfinding server code made it to the Pathfinding regions in ADITI, the preview grid.

New Pathfinding Stuff

In the PATHTEST1,2,3, and 4 sandboxes in ADITI one can see how Pathfinding works without having to program and build their own characters. You can visit and click the big box shown in the image above. You can get all characters for the different Pathfinding behaviors; Evade, Pursue, Patrol, Wander, etc.

Region owners can sign up to be a beta tester in AGNI. Contact Lorca Linden to volunteer.

Map Bug

You may notice that the Pathfinding regions’ World Map tiles are messed up. It’s only a cosmetic problem. The Lindens already have a fix in QA.

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#Second Life News Update II Week 14

There is some meaty news out.

The blog post and charts on grid stability are still in progress. Oskar Linden seems excited that the grid did as well as it did for the past four weeks. May be we will see the post and charts next week. I was expecting them this week.

Beta Server Meeting

Maestro Linden gave us a bit more on the Network Stability fixes that rolled out Tuesday. Some of the throttles and fixes were to prevent some griefer DoS type attacks. That’s about all we are going to get on that.

Hemiptera Cleansing

Next week this server maintenance package should make it to a release channel. The package is currently running in Sandbox Island, ADITI.

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Second Life Pathfinding Week 14

Pathfinding is advancing. More testing is needed. As we play with it we are finding problems. Those are being fixed. Since we are easily finding problems we need more testers to extend the context and hardware variety.

llGetClosestNavPoint()

This call will fail and drag the region’s Time Dilation down if there is no Navmesh within 20m. That isn’t intentional. Expect it to be fixed.

Neat Avatars

Navmesh

The 3.3.1 (251341) Project Viewer does not have working Navmesh tools. Some of them work. The Show Navmesh part doesn’t work for me. The download link for 3.3.2 (252475) fails. So, I am stalled playing with the ‘Tools’ feature of Pathfinding.

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#SL Pathfinding Moves Beta to AGNI

Today we found out the Lindens are moving the Pathfinding server code to the main grid. It will only be running on selected sandbox regions and in the Premium sandboxes. Pathfinding is still in Open Beta. Changes are coming quickly. If I understood correctly, the newest server code will appear on ADITI.  A slightly older version will be running in AGNI sandboxes.

Oskar Linden has opened the Alpha Pathfinding as Beta Pathfinding and placed the code in AGNI sandboxes. You can get more details here: Pathfinding Public Beta.

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