During the run up to Second Life’s birthdays we see some blogging about the past, present, and future. This 10th birthday (SL10B) is no different. There are funny, interesting, sad, New, and a whole range of other things turning up.
Iris Ophelia on Hamlet’s New World Notes has an article about the Avastar plug-in for Blender. Iris is suggesting that Avastar be used by designers to create a better SL avatar.
Well, it is possible. But, that still leaves lots of problems unanswered. However, I do think Avastar is currently the best answer available for many of the challenges we have in making clothes, avatars, and animations.
Ciaran Laval has the article Second Life™ – The Early Days published. It is an interesting look at some of Second Life’s history. He has quotes from Lindens made back in the day. He was digging these from the old SL Forum’s archive.
Well, not yet. The OpenSim add-on allows the simulators to generate HTML5 for browsers. But, the cloth thing requires code on the client side. If we have a bunch of features that need client side code, we are going to have some huge downloads. Also, a bunch of security problems as we pull more code into our computers. We have a ways to go.
The Skin Fair is still running. I’m interested in a new skin, so I find it interesting. Traffic in the fair is light… well… lots of people are going, but not all at the same time. So, the regions perform well. Make sure you have a low script weight and check it out.
There is a lot of good information for SL users new to mesh in the forum. Check out: Ways to fix a problematic Avatar Rig. Codewarrior Congrejo made this awesome post. If you are thinking about making avatars or clothes this is one to check out.
There is no new news on the Mesh Deformer or avatar weighting. Sad.
I am still very unhappy with mesh skirts. I think they suck for anything other than a pose. I am finding it way more complex than I expected to make a skirt that works for walking and sitting than I expected. But, I think I’ve figured out how to do it. We’ll see.
There are some gorgeous mesh clothes out there… as long as one doesn’t sit down.
Bake Fail Woes
It is not just me. Others have been seeing more bake fail problems recently. Trying on skins I’ve been having a heck of time getting things to render. I see lots of bake fail. I think more so than in the past weeks. (Post)
The arrival of Sever Side Appearance (SSA) can’t come too soon.
The cut-off date is getting near, April 1, 2013. Seems another round of reminder emails has gone out. If you still have items in Magic Boxes, it is time to get them moved.
I have my high volume items all moved. Now I’m working on the slow sellers. It’s a drag. I find the MP site to be slow. I try to avoid peak use hours (2 PM PT/SLT).
Phoebe Desmons has posted a tutorial for Dummies in the SL Forum: Direct Delivery Migration For Dummys.
There are problems now and then. If you run into them, give it a couple of hours and try again, seems to work for me.
HTTP Testing in ADITI
This is coming to an end. If you don’t have feed back by Friday (3/29) it may be too late.
If you are interested see: HTTP Concerns.
Many of my friends in the game world are liberals. It seems even many of the game developers are liberal. I have my ideas on why they are completely crazy. So, I was very surprised to hear Ken Levine, lead developer of the acclaimed video game BioShock, as well as its just-released sequel BioShock Infinite, answering a question with something I might say. See: BioShock Infinite Creator Ken Levine Says…
Notice the mention of Atlas Shrugged.
Hair Fair 2013
The 2013 Hair Fair is starting preparations. Applications are open. See: Hair Fair 2013. This is a fund raiser for RL Wigs for Kids.