Looking Back at Second Life 2012

March – 54 Articles

This month we saw nVidia Driver 295.73 causing Second Life Viewers to crash. See: NVIDIA Drivers Update Problems.

Third Party Viewer policy drama continued. This month saw a Phoenix-Firestorm Hour meeting to discuss the challenges. The meeting was held in 4 regions and server performance was horrid. A recent Phoenix-Firestorm Hour held in the FS Support Region was amazingly better. See: Phoenix Firestorm Hour for my time marked summary of the March meeting. Also see: Oz Linden Interviewed by Jessica Lyon. My time mark indexed summary is here: http://blog.nalates.net/2012/03/09/oz-linden-interview-summary. An article inspired by the drama is: Rebuttal to Second Life Failing.

A Pathfinding tutorial appeared in the SL Wiki. Pathfinding Tools would appear in a project viewer in late March.

The SL Viewers get more debug code to track down avatar bake fail problems. See: #SL Clouds, Grey, and Blurry Avatars. Eventually the data collected leads to the project we now know as Server Side Avatar Baking.

The Problem

The Problem

This month saw the departure of Esbee and Charlar Linden. The future of the Content & Mesh User Group came into question. It survived with confirmation coming about mid-March.

ADITI login and inventory problems started and became a serious annoyance. See: #SL ADITI Login Inventory Problem.

The Outerra Tech Demo was released! See: Planet-sized video game.

More news came out on the Received Items folder.

Invisa-prims shiny breaks.

Rumors of rezoning the mainland started up again this month. See: Second Life Mainland Rezoning? I don’t recall it actually happening.

The new Encroachment Return came out. This became a problem after the 64m prims became possible. One could have the center of a prim on their property and 30m of it encroaching on a neighbor’s property and the neighbor couldn’t do anything about it. That got fixed this year.

Linden Scripting Language syntax tips and tool tips were updated.

llCastRay() was improved.

Direct Delivery launched 3/21. It is a disaster for the next few weeks.

Server updates are falling behind because of problems with the Release Candidate for Multi-Threaded Region Crossing failing. There no roll outs to the main channel most of March. In April it is eventually pulled from RC status and goes into a rewrite and restarts the QA gauntlet.

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  1. Pingback: Second Life 2013 in Review | Nalates' Things & Stuff

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