Looking Back at Second Life 2012

November – 39 Articles

We got more information on how the Materials System would be implemented. The server side of the system was running in ADITI.

The Large Group Editing package rolled out to the Magnum RC channel the first week of November. It stays in RC into the 2nd week, but was running in all 3 channels.

The ability to disable collisions by region has been broken for a long time. That was fixed.

We find out that the memory leak problem is still holding up viewer development. About mid month we got word that the Beta viewer would advance from 3.4.2 to 3.4.3, which meant the memory leak was fixed…

A feature request for Collada Export comes up.

On the 5th we get word that Oskar Linden no longer works at the Lab. On the 9th we get word Maestro Linden will take over the Sever Beta user group.

At the Content-Mesh UG Nyx Linden provided more information on the Second Life Viewer’s rendering metadata.

On the 7th Havok 2012.1 rolls out to the main channel.

Restrictions on rezzing objects larger than 256x256x10m are tested to stop some griefing problems.

Runitai Linden releases a test viewer related to mesh upload problems.

Caleb Linden mentioned that Phase II of the multi0threaded Region-Crossing project is running in ADITI.

Missing Map Strips

November is the month people started to have problems with the world map.

On the 13th the Large Group Edit rolled out to the main channel. There were some less than accurate announcements of the event.

Second Life Development 3.4.3 (267007) Nov 14 2012 viewer had the Large Group Editing feature for the viewer side and the HTTP Protocol updates.

The Friday meeting of the Server & Scripting group in AGNI is folded into the Server Beta group meetings held on Thursdays in ADITI.

Andrew Linden demonstrated how to see what the Interest List changes are doing.

Interest in the Mesh Deformer, from the Lab’s side of things, looks to be decreasing.

More problems with the ADITI grid come up. Seems disks are filling up. It is not a simple matter of getting a bigger drive. New hardware is ordered, but it won’t arrive until early 2013.

Blender 2.64a – Transform/Rotation

On the 19th I publish an article reviewing Second Life mesh and Blender. The article explained how to build dynamic links to project viewers.

On the 26th to problem of the Mesh Deformer being slow comes up. Some problems with using the collision bones for deforming came out too.

The 27th we got information about a server side memory leak aggravated by rebuilding the Navmesh.

World maps problems are still with us, but not as bad.

About the 29th a rollout caused the offline-emails notices to start failing, triggering a roll back.

The end of November White Rabbit showed me how the Mesh Deformer can be used to animate a face.

A private individual provides Virtual Landmarks to Second Life.

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  1. Pingback: Second Life 2013 in Review | Nalates' Things & Stuff

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