Imprudence Viewer to Live

Imprudence Viewer Logo
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The development team building Imprudence started work on a new viewer Kokua. They were attempting to maintain Imprudence and build the new viewer. With limited resources working on both slowed development of both. It also seemed to me to be burning out the developers. Whatever the case, during the last of 2011 and January the team took some time off.

This year the team has been deciding what to do and how to move forward. Open meetings made it clear the community wanted the new viewer, Kokua. Not everyone wants the new viewer. Some remain Imprudence fans and have no desire to change to the new viewer. There are also developers that want to develop Imprudence. Others want to develop the new Kokua.

One per son working with Imprudence development but not part if the Imprudence team is Onefang Rejected. The Kokua-Imprudence team is welcoming him as a member. He will be the lead developer for Imprudence.

This coming Sunday, 2/26, at 12:00 PST/SLT the team will have an open meeting in Hoagie, 3rd Rock Grid. The team is looking for additional volunteers to help with development of Imprudence. Some decisions on how to proceed with Imprudence are likely to be made.

#SL Outfits

I’m taking another look at the viewer’s My Outfits panel in this article. People have used it enough to have formed opinions. Also, some may have figured out efficient ways to use Outfits. But, I have yet to find anyone that is really happy with Outfits as they exist. I also expect to see Outfits change at some future date. The question is can we influence the change?

#SL Outfits - Good, Bad, or Ugly?

I have ambiguous feelings about the ‘My Outfits’ panel or more technically correct the Appearance Panel. Since I am usually in the My Outfits tab I tend to think of and call it the Outfits Panel.

I like it and have issues with it. When it first arrived there were so many other new ways to do things in Viewer 2 I put off dealing with it. When I did start looking at it, it was so awkward to use I put it off some more. Now a discussion at SLUniverse got me thinking about it again. (Reference) The result follows.

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Cool VL Viewer 1.26.2 (17) Released

There are not many changes in the last two versions. But, the experimental version 1.26.3 has an important change for me, which is the addition of Qarl’s Mesh Defomer 0.2. Henri has done something a bit different in his implementation. In his words from the forum:

Second version of Qarl’s mesh deformer implemented (with a new “Force Mesh Deformer” advanced settings in Advanced -> rendering, to force the same behavior as in the first version, i.e. to apply deformers even to meshes which were not designed for them): the new default/normal behavior of the code is to apply deformers only to meshes which were flagged as deformer-compatible at upload time (with a new “Deform to avatar shape” option added to the “Upload Options” tab of the “Upload Model” preview floater).

This should give us the ability to see how the 0.1 and 0.2 versions of the Deformer differ.

Download

I found the download horribly slow. It basically ran at 150kbps taking 30 minutes to download. My connection will handle 31mbps according to SpeedTest.net. Other downloads were running well, so who knows…

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Blender 2.62 Released

A new release of Blender is out. Domino Marama and Gaia Clary have been working on this version. Also, Juha Mäki-Kanto, a Blender developer, has helped with Collada Export in this version. Domino and Gaia are well known in Second Life. At least those of us that have worked with sculpties and mesh know of them.

Blender for Second Life

Gaia has published an article on the Machinimatrix.org blog: Blender 2.62 supports SL meshes.

If you have not been working with mesh, this means little to you and you haven’t run into the problems of getting mesh from Blender to Second Life. For those of us dealing with the problems this is great news.

So, the effort by Domino, Gaia, and Juha are greatly appreciated.

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Mesh Deformer 0.2 Update

The Mesh Deformer is still alpha software. However, it is now in its second iteration. I think it works better. Well… some of it does and some of it doesn’t. Until more viewers have Deformer 0.2 code I can’t tell if it is the viewer or the Deformer that hiccups.

Another gotcha at the max breast size setting

I downloaded Nirans Viewer because Niran let me know the new Deformer code was included in version 1.25, which is a Large Address Aware (LAA) viewer. I’m on a 32-bit system so I’m not sure how that may or may not affect things. Whatever, the viewer runs and the Deformer deforms.

Enable Deformer

In Nirans Viewer 1.25 the control for the Deformer is in Preferences->General->UI Settings. Look in the upper right of the panel for Enable Qarl Fizz’s Mesh Deformer.

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#SL Server-Scripting News Update Week 7

Oskar Linden says the voice package running on the Blue Steel and Le Tigre release channels was fixed to clean up extra voice information being sent during region crossings. With the fix crossings should be a hair faster.

Server Beta Meeting

Magnum got the Phase I region crossing change over to multi-threading.

Osker says they flubbed this roll. The main trunk code did not get rolled into the release channel packages before they were loaded into the release channels. So all the code running on the main channel is not part of the code in the RC’s.

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