#SL Pathfinding Moves Beta to AGNI

Today we found out the Lindens are moving the Pathfinding server code to the main grid. It will only be running on selected sandbox regions and in the Premium sandboxes. Pathfinding is still in Open Beta. Changes are coming quickly. If I understood correctly, the newest server code will appear on ADITI.  A slightly older version will be running in AGNI sandboxes.

Oskar Linden has opened the Alpha Pathfinding as Beta Pathfinding and placed the code in AGNI sandboxes. You can get more details here: Pathfinding Public Beta.

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Second Life News Week 13

This is general news from different sources. Some interesting stuff.

Sever Updates

Tuesday the simulators were restarted for the main grid. The Lindens usually only do this when they need to update the software running on the sims. But, again not this week.

The release channels got a different roll out than I anticipated and the Lindens had suggested. Magnum is running the multi-threaded region crossing code. This is the package with the Phase I infrastructure upgrade that has been cycling in and out of the release channels for a few weeks. As Oskar Linden says, they are letting it “soak” awhile longer.

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#SL Direct Delivery Problems Continue

We are into week 2 of Direct Delivery. The problems continue to mount. JIRA’s continue to pile up. The Lab has apparently cut off support for Magic Boxes. In general things are a frustrating mess.

Support

In a thread on SLUniverse some people have filed trouble tickets for Magic Box problems. They are getting a canned response that the Lab stopped supporting Magic Boxes March 21, 2012. They are asked to move to Direct Delivery (DD).

I don’t understand why the Lab would have the Support Team cut off providing assistance to Magic Box users. I think it might be more helpful to handle both systems until the transfer to DD is complete. I imagine that requests for DD support are overwhelming. I also suspect there is little they can do to fix those problems as DD is probably still very much in the hands of the Commerce Team.

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Second Life Dev Viewer 3.3.2 (252228)

The link to the latest build of the Development and Integration viewers seem to be wacky. Whatever is going on with them the Dev Viewer link, the Snowstorm Viewer page leads to a new 252228 build today.

If you don’t know about the Dev and Integration viewers, all you really need to know is: the viewers are from the testing pipeline. We expect them to have problems because they have not been completely tested. One resorts to using them only if the main and/or Beta viewers fail to run well on your machine. Of course testers run the Dev or Integration viewers to help with testing the viewers… or because of some kind of insanity.

Speed

With Sun/Moon shadows I get between 5 FPS in malls to 22 FPS in …residential… areas.

Memory

This version has its memory leaks. After may shopping spree memory use had grown to 1.2 mb and was still climbing.

Crash

The last couple of versions have been crashing on exit. This version does too.

Kokua Viewer 3.3.1 Review

No the Kokua viewer is not out… but there is an ALPHA or experimental version one can download. The viewer works. It is incomplete. So, don’t plan to start using it as your daily replacement for Imprudence. Keep your Imprudence Viewer.

Kokua 3.3.1 Experimental Viewer

For now it pretty much looks like the Linden Lab Viewer 3.3.2. A quick look through it finds few differences. But, there are a few.

Build

The build panel has Build Math. I didn’t see the triplet copy feature (the ability to copy all 3 position values).

I didn’t see the prim alignment tool.

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