My Top Ten Second Life Sites

I suppose most people’s top ten is based on what they like the most. I tend to think of sites as informative or enjoyable. I started playing with Second Life™ to follow friends leaving Myst Online, it closed but has since re-opened. So, I started out looking for informative and explanatory information about my avatar’s new home.

Blogging Second Life

I still like knowing what is going on. I got hooked when mesh was in development. I had been building a huge building in OSGrid and realized mesh would let me do so much more. Now the time I spend building is mostly out-world (not logged in) rather than in-world. Where SL Groups used to keep me informed the user groups, formerly Office Hours, give me more meat about coming changes.

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#SL News Week 37

Well… let’s start with the JIRA Change. In the Content & Mesh User Group meeting Nyx, Vir, Hoz, Oz, and Alexa Linden were all there. I suppose they were there to handle JIRA Change blow back. It wasn’t that bad.

Alexa Linden in a fun avatar at Content-Mesh Meeting

The first topic of the meeting was the JIRA.

“Given that the jira is no longer going to be an effective means of accurate two-way exchange of information, how can we communicate with other users about problems with the content creation processes and their solutions, especially in the context of this user group where the commonest question is “can you give me the jira for that issue”? Drongle McMahon

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Anonymous Attacks Go Daddy

I am hosting on Go Daddy. Today my email is wacky and clients are calling trying to find out why their web sites are down and email is failing. A tiny bit of digging and call to support to confirm and yep, it is true.

CNN

Not my favorite news source, is reporting that Anonymous is attacking Go Daddy. This hurts many of the owners of 53 million domain names for which Go Daddy provides DNS. Register a domain with Go Daddy and they host the DNS regardless of who hosts the actual site. So, this is affecting lots of people.

Anonymous member claims to take down GoDaddy

FNC has an article too:

Every GoDaddy-registered site temporarily knocked offline

So, you may or may not be able to get to my site today and right now I cannot receive or send email. 🙁

Valve-Steam and Second Life

With coming presence of Second Life™ on Steam™ gaming several possibilities open up. Probably just as many questions come up too. It is too early to know how Valve™ and Linden Lab™ are going implement the union. But, people in general are interested in what Value is doing and thinking.

Valve’s Steam

An article I came across this morning is: Can Valve Go Beyond Gimmicks With Its Gaming Goggles And Wearable Computing? The opening paragraph is what caught my interest.

Virtual reality and the quest for the perfect controller are the stuff of science fiction, but in reality traditional controllers work perfectly well for gaming. Much more exciting than wearable computing is the possibility of a Steam Box.

A good virtual reality controller for Second Life would be great. Has this been in the works for awhile? Is this some part of plan? I suppose it could be… or not.

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Scripting Week 36

llCastRay

SprSrsNoFun brought up an aspect of the llCastRay():llCastRay seems to not function properly once you get to a certain velocity.

The object with the script that executes llCastRay() starts to return somewhat random results once it reaches a certain speed. This is one of those real time problems that involve timing of the script, server, and physics engine. Since the server’s script and physics engines are asynchronous they are not in lock step. So, when the script fires the function may be in a different frame than when the physics engine sees it fired. One may not get the results they expect.

Simon Linden said it this way, “Well, your llGetPos() might execute on one frame, and the ray cast on another, after things have moved.

Andrew answered, “SprSrsNoFun, the problem you’re seeing is that the script engine is running asynchronously with the physics engine. That is to say, the moments your script gets to run is spotty, and not necessarily synched with the physics engine.

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