Second Life VOB Update

A day after I publish my server and viewer updates the Lab releases a new version of the Visual Outfits Browser (VOB) viewer: 4.0.8.319143.

New Visual Outfits Browser Project 2016-06-07
New Visual Outfits Browser Project 2016-06-07

You can download a copy from the Second Life Alternate Viewers page.

This viewer adds a tab to the Appearance Outfits panel. In that panel an image is associated with each outfit. You can take a snapshot, upload it, and use it for a thumbnail of the outfit. Yes, you do have to pay for the image upload, L$10 (US$0.04+/-). But, you can use an existing snapshot and save the L$10.

It is a nice feature. I have just under 300 outfits (today – I have demos in my want-to-get folder that will become outfits). Something like 150 are older classic avatar outfits (those will get converted to outfits using my mesh body or likely be deleted). But, 300 x L$10 = L$3,000 or US$11.50 for the photos. So, provided the Lab makes a profit on image storage, this could add a bit of income.

I did create the outfits over the 2+ years we have had the outfits feature. So, I’ll probably spend US$2 to $5 per year on outfit images.

Not everyone will do that and some will already have done it. There are those that have been storing an image of their outfits in inventory along with their outfits. But, the possible income from one additional outfit image per week per user… 52 images per year times say 600,000 users (31 million images) times say 50% (15.6 million images) being interested in how they look enough to be into outfits would give the Lab a gross income from Outfit Images of  15.6m x L$10/L$260/US$1 = $600k. From that we have figure out what percent of the Lab’s labor, electrical bill, hardware cost, any additional hardware cost, bandwidth cost… should be subtracted from that income.

I doubt this is a big money maker for the Lab… It is going to save me a bunch of time picking outfits.

Now… if I could have folders for outfits…

 

 

Second Life News 2016 w/35

Servers

No rollouts this week, main or RC channels. Caleb Linden says they will be returning to the regular schedule of rollouts next week. It is vacation time.

Bianca II
Bianca II

I think this is the third week the main channel region I live in has not been restarted.I think the last restart was 8/9. Caleb has posted that if you region is having problems contact support and ask for a restart or file a JIRA describing the problems.

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Second Life: Third Party Viewer Meeting

Second Life: Third Party Viewer Meeting (video)

Current RC viewers are all having elevated crash rates. We’ll see new releases of them with various fixes as the Lindens try to get the crash rates down to what we have with the current default viewer, which dropped the crash rate significantly.

So, we very likely won’t see a viewer promoted to main status this coming week 35.

Under the Pumpkin Moon Hunt
Under the Pumpkin Moon Hunt

There is a new maintenance viewer coming. It should appear this coming week, but may be not. It could get hung in QA.

Oz Linden is expecting to get the 64-bit version of the viewer out as an RC soon. Oz says it is coming along and they are spending more time on it. There are some ‘corners’ to clean out according to Oz.

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Second Life News 2016 w33

Servers

Is there a roll to the main channel this morning? There was a release candidate running on the RC channels this last week. But, my in-home restart tracker and the Grid Status page do not show a restart on the main channel this morning (7:25 AM SLT/PT).

2016.0816
2016.0816

There is no update in the Second Life Server – Deploys thread.

Grid Status shows a schedules restart for the RC channels tomorrow, Wednesday. But, is this a real event or just an automated post from a standing schedule? No way to tell.

My guess is something didn’t work as expected in the RC package running last week. It will get a revised version tomorrow. And there will be no roll to the main channel.

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Second Life: HUD Bug

Enchanted lady bug
Enchanted lady bug

There is a bug in the new Firestorm 4.7.9 and Second Life 4.0.7. The bug is not much of a problem unless you play in combat games. Whirly Fizzle explains it:

Yep, it’s a bug on Firestorm 4.7.9.

I saw you already found the JIRA issue, but here it is for anyone else having the same problem:http://jira.phoenixviewer.com/browse/FIRE-19640

Workarounds for this one:

If you are wearing an attachment using llTakeControls, take it off.  That’s the trigger for the bug.

It may not be viable to remove all attachments using llTakeControls though. This bug is mostly annoying combat people who use mouselook a lot & many weapons use llTakeControls in such a way that they will trigger this bug when they exit mouselook.

Switching to the LL viewer is a no go – although it doesn’t have this specific bug, it has a related bug which breaks being able to shoot pretty much all weapons in mouselook when an attachment is worn using llTakeControls or the weapon itself uses llTakeControls – BUG-11602

Best bet honestly is to roll back to 4.7.7 if this bug is annoying you too much. (Reference)

If you are playing a combat game, add your name and information to the JIRA’s.