Myst’s Riven for iPad

Cyan Worlds, the creators of the Myst games, announced that they are porting Riven to the iPad. The blog Touch Arcade picked up on an interview with Rand Miller, Cyan’s CEO, over at Modojo and wrote: ‘Riven: The Sequel To Myst’ for iPad Is Still Coming. You may know that Riven for the iPhone was released in December 2010 (US$4.95). We may see iRiven (for the iPad) this month.

Riven the sequel to Myst

Fans of Cyan Worlds will be happy to hear Rand say the realMyst iStore sales have passed breakeven. Meaning they are making a little money on top of paying the realMyst development costs.

iRiven is in progress. Rand says they recompressed the images to improve quality, improved animations, movies, and sound. The user interface has been touched up for the iPad. Now iRiven will run on all models of the iPad and even the iPad mini.

There is not going to be a fully explorable Riven (realRiven) any time soon. Rand says it is too large a project. But, he goes on to say that the work done porting to mobile devices will be used to update the Mac and PC versions… now there is something to think about. 

Read more

#SL Best Practices

Jeremy Linden has been working on the Second Life(TM) wiki, the Best Practices for building, mesh, animation, and more. Check out the main page: Good Building Practices.

 

Revised Wiki Page

This page covers all the aspects of building or making just about anything in Second Life. If you are building with mesh, check this out. It covers several aspects of reducing Land Impact costs.

I would say the place is being spruced up for the coming entry into Steam. Whatever, it is nice to the wiki updating.

Metareality – Where are you?

It has been almost two months since we heard anything out of Metareality, Gianna Borgnine. No podcasts and no Plurks. So, what’s up?

Metareality Podcasts

Draxtor™ Despres just yesterday sent me a notice that Flufee episode 17 was out. If you have been reading you saw me post it here. Whatever, he is on the Metareality podcast shows. So, I asked him, what’s up?

He says Gianna is ‘splendid’ just busy. The broadcast team is working on lots of intense projects. I think that is going around. I’ve got two big tutorials in the works. Darrius just got his Virtual Land Marks our the door. Geenz is busy with the materials system. So, it figures Gianna and her Sand Castles studio would have things in the works. And we all know Karl has to do that Angry Frogs thing and Christmas is getting close.

No ETA for a return of the podcasts.

New Major Firestorm Release 4.3.1.31155 Review

Yay! A new release of the Firestorm Viewer (FS) hit the net last night. You can read the team’s release announcement here: Firestorm Major Release 4.3.1.31155. This is a big release for the Firestorm team. It has lots of new features. Since the SL Viewer released a load of new features the FS team usually feels they can release their implementation of them.

Firestorm Splash Screen

Get your SL downloads for Windows, Mac, and Linux here: Firestorm Viewer Download.

For OpenSim use this link: OpenSim Firestorm Viewer Download. More about this later.

Download & Install

The files size for windows is about 40mb. The download is fast, taking only a couple of minutes.

With this and the last several releases the team has recommended a clean install, meaning remove the previous install. That of course wipes out your viewer settings.

Read more