Second Life Avatar 2 and 3

If you make clothes for #SL avatars you know the problems with the SL Avatar 1, the one we have now. Making bikini bottoms, panties, and shorts is difficult as the texture mapping blurs sharp lines on some parts of the avatar. Shoulder straps jog around rather than run straight, so one has to jog the design to get close to a straight strap. It is a pain. So, the idea of a better avatar has been coming up for years. Are we going to get one?

Second Life Mesh
Second Life Avatars

The answer is yes and no. May be a more accurate answer is; some day. The Lab would like to build Avatar 2.0. However, their effort is going into getting general mesh ready for the main grid. (5/23 Reference – Nyx Linden) Any work on a new avatar by the Lab won’t start until after mesh is out and stable.

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Revised #SL Mesh Arriving

The viewer using the new mesh format should be out Thursday of this week. The ADITI grids should have the new server side mesh software installed across most of the mesh regions. Mesh in ADITI will likely vanish as it is returned. New versions of user mesh will have to be uploaded. We’ll see an announcement when the sims and viewer are ready.

Update: See warning below.

#SL Mesh Design Blender 2.57b
#SL Mesh Design Blender 2.57b

New Format

With any luck the new mesh format will be published on the Wiki this week. That means OpenSim coders can start making their changes.

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Designing Cheap SL Mesh

A recent post on the SL Forum went into the details of creating cheap mesh, cheap as in low upload cost and tier. The actual costs remain in a state of change. There are still some obvious problems with the current implementation of the mesh uploader in respect to cost. But, the basic ideas of controlling mesh cost are becoming apparent.

What Affects Mesh Cost?

Performance is important to Linden Lab. Your render performance in the viewer and the load on the server are both of concern to the Lab. In the viewer it is all about appearance, how the mesh looks in your viewer. That aspect is all about Level of Detail (LoD) and total polygons.

On the server side it is all about physics calculations, which means the complexity of the shape for collision calculations.

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SLV 1.23 Life Expectancy

The other day Tateru was blogging about the life expectancy of SLV 1.23 and series 1 viewers. (Reference) She was quoting OZ Linden. Today the minutes for the Open Development User Group posted. Oz Linden is talking about where the Lab is with older viewers and has the quotes. So, how long do the older viewers have?

Old Viewers

‘Old’ is always a subjective or relative term. Apparently some residents are using some really old viewers… you know, the ones that come on the stone disk. I guess the Lab just doesn’t bother to block older third party viewers (TPV).

The problem with older viewers is in the way they talk to the Second Life servers. Over time how the servers talk changes and viewers have to keep up. After all when was the last time you saw a rotary dial phone?

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#SL Direct Delivery

We have an approximate roll out date. This feature is expected to hit the grid this summer, first in Beta and within a couple of months the final version. It is down to weeks. So, what is Direct Delivery? Direct Delivery is a new way to deliver products to residents in SL. We will have … Read more

Dolphin Viewer Congratulations

Dolphin Viewer
Dolphin Viewer

Today the Dolphin 1 viewer made it to the top of the Linden Third Party Viewer list.

Third Party Viewer Directory

This list is ordered by crash rate. The viewer at the top of the list has the best (least) crash rate. Dolphin has not been in this list because crash reporting is optional and the Lindens lacked the data to rank it. Some minimum number of reports and logins have to be received to be ranked.

The ranking is:
Dolphin 1
SLV 1.23
Phoenix (probably 1050 – 1102 is too new)
Imprudence
SLV 2.6.3
Singularity
SLV Beta 2.6.8
Firestorm (pre-alpha)
Emergence
Ascent
Kirstens

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