Phoenix to Firestorm Viewer Tutorial

One of the impressive things about the Phoenix-Firestorm (PH/FS) team is the documentation they are creating for their viewers. From what I see being asked in the PH/FS group and SL Forum I suspect many PH/FS users are unaware of the documentation to be found in the team’s PH/FS Wiki.

Phoenix to Firestorm Migration

I suspect one of the most over looked yet useful articles in the PH/FS Wiki is the Migration Guide. The article is short, by my thinking, just 750 words. It does link to a YouTube video: V1’ify Your Firestorm Experience! The video runs about 12 minutes.

[youtube 3y4PH0rczJQ]

The underlying theme in the Migration Guide is to tweak the Version 2 viewer Interface to be more like the Version 1 Viewer Interface. Having this flexibility built into Firestorm allows for a more pleasant migration experience.

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Script Counts and Fun Hair

Some weeks ago I was astounded when I saw some people wearing 800 to 900 scripts. Since then I have been watching my script weight. I even went to the Market Place and got a scale, so I could weight myself. That feature is built into some viewers. But, I use some viewers that do not have that feature. Here are some interesting things I learned.

Weight Conscious - Weight Your Scripts

Weight Your Scripts

Once I started weighing scripts (with a free scale) I learned that some of my jewelry was a bigger problem than my hair. Literally some of the jewelry’s sizing and coloring scripts number in the hundreds. I knew hair typically has hundreds of scripts. But, jewelry?

Also, some of the hair I thought I had cleaned scripts out of, still had a load of scripts. With my script scale, I realized that and went to work cleaning them out.

Neat Animations

Animation Overriders (AO) HUD’s have scripts. Several viewers now have built-in AO, so a HUD is not needed. Switching from viewer to viewer during the day and installing 1 or 2 new viewers, or at least new versions, per week it is easier to use a HUD based AO. I love my sexy runway walk and I’m not giving it up. With my nails, hair, AO, and other necessary HUD’s my script count is 8 with 272kb of memory used. Not bad.

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Favorite Social Network?

Daniel Voyager is taking a poll of which network is your favorite. Jump over and give a click.

See: Which social networking site is your favorite for Second Life in 2011?

Some choices are not what I would consider social networks, but that is just me. I suppose I can see how Flickr might be a social network. I just never thought of it that way.

With 16 votes Twitter is leading… we need more votes to get an idea of where SL Residents hang out.

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Mesh Cost Goes Down

I haven’t seen anything official yet. So, this may not be a permanent change. However posts appearing in the SL Forum are saying people are seeing 1-prim, actually PE, minimum cost for mesh objects. If this remains the minimum cost for mesh objects, it is a nice reduction in mesh cost. See: August 3–PE down!! 1 prim … Read more

Phoenix Viewer 1.5.2.1185 Released Review

Today (8/2) the Firestorm-Phoenix team released a new version of the Phoenix Viewer. The announcement says a new griefer-crasher fix has been added along with several bug fixes. The full list is in the release notes. I’ll cover the ones I find interesting.

Phoenix Viewer Download and Release Notes

Blocking Phoenix

The rumor persists that Linden Lab will block Series 1 viewers. It doesn’t seem to matter how often the Lab says they won’t. Some rumors say all V1 viewers will be blocked. In general those rumors come from people misunderstanding what has been said and what will happen.

Rate of Change Continues to Climb

Most Series 1 or alternately labeled V1 viewers will never render mesh. The changes needed to a V1 viewer to accommodate the mesh render pipeline are massive and complex. It is easier to just start over with V2 code and add V1 features. Adding V2 features to a V1 viewer require extensive rewriting and are time consuming, which is why we see the V1 viewers fallen farther and farther behind the V2 versions.

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