I got a surprise this morning. Looking through the open source communications I see an ongoing problem with items not registering changes in the viewer and scripts breaking. I suspected some of this was from the Interest List changes and would hold that project back. (Note: scroll down for info on the video. It is not related to my surprise.)
[youtube NIocN3YAaME]
BUG-840 – Viewer 3.4.2 (Beta) breaks almost every sliding door script in SL.
Redpoly has a new tutorial video out. It is for the people buying mesh clothing kits that plan to sell the clothes made from the kit. Check it out and then I’ll explain why the kits are sold in such a complex way.
[youtube epaA9AmD81w]
Creators making mesh clothes and uploading their model are shown as the creator in the objects’ properties in-world. But, if you buy a mesh kit, usually a mesh object and template files, the creator that uploaded the mesh object shows as the creator. This kit misnaming creates problems for everyone.
Myst Online: Uru Live is an old game that will not die and one that has developed into a long running saga. It is an online episode in the Myst based series of games made by Cyan Worlds, Inc. One can still play the game for free at: Myst Online.
The D’ni, the in game people that made the worlds, made the worlds people found in this story. Cyan made this story arch and the in game worlds rich in history of and backstory about the D’ni. A language and culture were developed for the story. There are even fan sites providing language lessons and historical information. I have contributed a site and added information to some of the fan sites dealing with the history of the game.
The video of the Firestorm Team’s Q&A meeting has been released. Pantera Polnocy* made the video and posted it on YouTube. The video runs 2 hours 16 minutes. I left about 90 minutes into the meeting.
[youtube 8_B8iWQ46Wg]
I won’t be providing an index. I have other fun things to do.
*If you try to find Pantera Polnocy in SL, leave out the space.
It looked like most of the development was there. The meeting was in voice. Questions were asked in local chat. Jessica Lyon was facilitating. She worked through the chat to answer most of the questions. Team members were also answering chat questions.
FS Q&A Meeting Feb 13, 2013
I think most of the audience was Firestorm (FS) fans. The meeting was civil and moved quickly without snide remarks or cheap shots, a nice thing for the team. It went well and was well done, I think.
Jessica took 15 to 20 minutes to start the meeting with news of coming things and to provide a warning.
As you might expect, the team is getting lots of questions about Server Side Avatar Baking (SSAB). The FS viewer will support it, eventually. For now FS is not yet merging the Lab’s SSAB code with the FS main build channel. Internally the team has merged to the Lab’s version 3.4.5. Jessica tells us that the internal version of FS is pretty bad off. It crashes often. The current release is far better than the current internal builds.