BatKid

If there is some place in the world that this isn’t news, Google Batkid. Otherwise, just enjoy. [youtube 2XqJfTHfp60] Update: Well, it was fun while it lasted… Video taken down.

Second Life News 2013-47 #2

There is nothing new on the server front since Tuesday. See: Second Life News 2013-47 for details on the servers.

Next week (48) is a no change window. That means no rollouts. Also, there will not be a Server Beta User Group meeting that week.

Server Beta User Group 2013-46
Server Beta User Group 2013-46

Since the revised Grey Goo fence settings came on line the Lindens have not heard complaints in that regard. So, they are assuming their fix is working. This is about large building rezzers failing because the tighter settings for the fence was catching them. Unless the Lindens see complaints, this problem is considered fixed.

There was discussion of problems with scripts using collision detection and crossing regions. Air planes using Mono scripts with collision cannot cross regions. This may be related to BUG-4084. 

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Fitted Mesh Update

It seems the FBX file provided in the wiki does not load into Blender. It is something to do with the Blender FBX importer. Avastar has a new test version out that has the new avatar collision bones. It is version: avastar-1-1-905_blender-2-64.zip. If you have purchased Avastar, you can download and install the test version … Read more

Mesh Deformer Changes

Today we got a Second Life™ blog post about the fate of the Mesh Deformer. See: Making Mesh Garments Fit Better. So, what is going on? Well, quoting Linden Lab:

Today, we are launching an experimental Project Fitted Mesh Viewer with additional collision bones needed to support dynamically fitted mesh garments on all of the avatars. When these changes have been finalized, they will enable garment designers to use the superior capabilities of mesh content creation tools to make garments that adapt to a wide range of Second Life avatars.

The point of this change is that this Fitted Mesh viewer and new new Fitted Mesh clothing will allow better fitting mesh clothes for a WIDE RANGE of SL avatars is a big deal. One of the frequent objections to the mesh deformer was that it had problems working with a ‘wide range’ of avatar shapes. Large and tiny avatars didn’t work so well with the Deformer. So, this is a big feature plus… provided it works well. 

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Second Life Taxes

The Second Life blog now has a post from the Lab regarding tax reporting issues. See: Required Tax Documentation. The Internal Revenue Service (IRS) requires Linden Lab to collect and retain Form W-9 (for U.S. residents) and Form W-8BEN (for non-U.S. residents) at certain transaction volumes. If you reach the transaction threshold and we do not … Read more